The lettering looks close to the same, to me.
Don’t forget this part.
Also
There maybe times between HSM Mega Bezel Reflection Shader updates when my preset package in my thread might be more up to date than the one in the Mega Bezel package.
By the way, just out of curiosity, do the colours Red, White and Black in your avatar have any special significance to you?
I won’t. I will probably do it first since it shouldn’t take to long.
No they don’t. It is a close up of Kratos’s face, the main character from God of War.
Edit: I forgot to mention that it is my avatar because God of War is my favorite video game franchise.
Gets coffee and sits in a chair
Combine Duimon Graphics to Cyber Shader Preset
To combine the two all you have to do is just change the #reference line in Duimon Parameter files.
Open any Duimon Graphic Parameter file that you want to change in a text editor.
Change the first line, #reference “…/…/…/…/…/shaders_slang/bezel/Mega_Bezel/Presets/Base_CRT_Presets/MBZ__1__ADV__GDV.slangp” to #reference “…/…/…/…/…/Mega_Bezel_Community/CyberLab/MBZ__1__Advance_Full_Reflections/shader preset folder/name of shader file wanted”.
It is simple as that. I would highly recommend that any Duimon files that you change to create your own custom folder for them. If you don’t keep them seperate than they will get over written when the Duimon Parameter Files are updated.
@Cyber I just went ahead and added at the top that if somebody wanted the updated versions, they could download it from your thread.
I just don’t want things to turn into a back and forth of criticism because I honestly get enough of that watching politics.
I completely agree and understand, and I’ve said my piece. Let’s focus on your project which is very welcome.
Just to get somebody else’s opinion, do you think people will understand the way to do the combination as I explained?
I might even get to do New 3DS XL.
GalaxyEdit: I should mention that I am only going to be doing the released versions for DS and 3DS since there are so many limited editions. Looks good even on the Horizontal View.
I’m enjoying playing around with coloring and seeing what random stuff I come up with. Looking at your preset settings helps give me an approximation and then I tinker from there.
The colors will look different based on monitors and people. I can also say there could be a little tweaking that can be done with the colors. Some of these colors would be good starting points for some, like the Gold and Orange.
Not necessarily everyone or possibly even a majority, some people are very visual and text only might be a bit daunting, just like command line interfaces.
Perhaps you could have step by step screenshots in addition to the text followed by some little tutorial videos further down the roadmap.
It all depends on which audience you’re targeting.
Nintendo DS
There are some settings that only needs to be applied to Horizontal or Vertical. The settings that have a H only needs to be changed in the Horizontal Shader and V only needs to be changed in the Vertical Shader. The light looks weird in some of these because [Cabinet or Cabinet Glass Layer] also controls the color of the light.
Coral Pink
----------
[Device Image Layer]
Colorize: 1 H
Hue Offset: 10
Saturation: 78
Brightness: 200
Gamma: 4.00 V / 2.50 H
Crystal White
-------------
[Device Image Layer]
Hue Offset: 192
Saturation: 8
Brightness: 178
Gamma: 5.00
[Cabinet or Cabinet Glass Layer]
Hue Offset: 132
Saturation: 4
Brightness: 78 V / 48 H
Enamel Navy
-----------
[Device Image Layer]
Colorize: 1 H
Hue Offset: 250
Saturation: 68
Brightness: 57
[Cabinet or Cabinet Glass Layer]
Hue Offset: 0
Saturation: 200
Brightness: 200
Gloss Silver
------------
[Device Image Layer]
Hue Offset: 70
Saturation: 6
Brightness: 144
Gamma: 2.50
[Cabinet or Cabinet Glass Layer]
Hue Offset: 68
Saturation: 8
Brightness: 10
Ice Blue
--------
[Device Image Layer]
Colorize: 1 H
Hue Offset: 187
Saturation: 96
Brightness: 172
Gamma: 5.00
[Cabinet or Cabinet Glass Layer]
Hue Offset: 200
Saturation: 14
Brightness: 77 V / 40 H
Lime Green
----------
[Device Image Layer]
Colorize: 1
Hue Offset: 117
Saturation: 200
Brightness: 160
Gamma: 4.00
[Cabinet or Cabinet Glass Layer]
Hue Offset: 0
Saturation: 100
Brightness: 8
Metallic Rose
-------------
[Device Image Layer]
Colorize: 1 H
Hue Offset: 353
Saturation: 60
Brightness: 140 V / 65 H
Gamma: 2.00
[Decal Layer]
Opacity: 100
Colorize: 1
Hue Offset: 345
Saturation: 192
Brightness: 200
Gamma: 5.00
[Cabinet or Cabinet Glass Layer]
Colorize: 1
Hue Offset: 335
Saturation: 190
Brightness: 37
Metallic Silver
---------------
[Device Image Layer]
Hue Offset: 60
Saturation: 2
Brightness: 136
Gamma: 2.50
[Decal Layer]
Opacity: 100
Colorize: 1
Hue Offset: 60
Saturation: 130
Brightness: 120
Gamma: 2.75
[Cabinet or Cabinet Glass Layer]
Hue Offset: 68
Saturation: 8
Brightness: 10
Noble Pink
----------
[Device Image Layer]
Colorize: 1 H
Hue Offset: 313
Saturation: 80
Brightness: 200
Gamma: 5.00
[Cabinet or Cabinet Glass Layer]
Hue Offset: 0
Saturation: 200
Brightness: 200
Onyx Black
----------
[Device Image Layer]
Hue Offset: 0
Saturation: 0
Brightness: 4
Gamma: 0.75 H
[Decal Layer]
Opacity: 100
Hue Offset: 0
Saturation: 0
Brightness: 4
Polar White
-----------
[Graphics Global Brightness] V
Graphics Brightness: 150
[Device Image Layer]
Hue Offset: 0
Saturation: 0
Brightness: 200
Gamma: 5.00
[Cabinet or Cabinet Glass Layer]
Colorize: 1
Hue Offset: 68
Saturation: 128
Brightness: 40
Gamma: 0.80
Red
---
[Graphics Global Brightness] V
Graphics Brightness: 150
[Device Image Layer]
Colorize: 1
Hue Offset: 0
Saturation: 196
Brightness: 190
Gamma: 1.40
[Cabinet or Cabinet Glass Layer]
Colorize: 1
Hue Offset: 0
Saturation: 0
Brigtness: 200
Thanks a lot for this! It’s something that I’ve been wanting to do for a long time but just don’t have the time right now. One thing to note though.
Be careful using fancy quotes in the reference line, you might want to use standard quotation marks instead. I’ve had preset loading issues in the past due to that.
Your welcome and I was thinking about it myself since there have been a few people asking.
I just used the fancy quotes because that was what was used in the shader file.
Hmmm…some editors automatically convert them but I’ve seen them cause loading failure so I’ll double check on my side. They should ideally be standard, plain, straight quotes.
That is fine. I will update the tutorial part to be single quoted. The shader file that had fancy quotes was Duimon’s Preset file.
Not single quotes by the way. Double quotes is correct, just no upside down opening quotation marks.