Hgoda90 - Duimon Custom Colors

Duimon’s Super Nintendo PAL

Synopsis

— The Super Nintendo Entertainment System (SNES), also known as the Super NES, is a 16-bit home video game console developed by Nintendo. The SNES featured enhanced graphics, a new controller with additional buttons, superior sound, and a library of iconic games. Notable titles include “Super Mario World” (a pack-in game), and “Street Fighter II: The World Warrior”. The SNES was the successor to the Nintendo Entertainment System (NES) and played a significant role in gaming history.

  • CPU : Custom 65c816 based Ricoh 5A22 running at a selectable 3.58 MHz, 2.66 Mhz or 1.77 Mhz.
  • Memory : 128 Kb main RAM, 64 Kb video RAM, 64 Kb audio RAM
  • Video : 256 x 224 or 512 x 224 or 256 x 239 or 512 x 239 progressive resolutions, 512 x 448 or 512 x 478 interlaced resolutions
  • Audio : 2 Sony audio processors 8 channels, Sample Rate 32KHz, 16-bit stereo output

Copilot AI, 2024
giantbomb.com, 2024

Graphic Topic Timeline

Super Nintendo PAL: 55


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Nintendo – Super Nintendo - PAL folder
  4. Name preset file “color”-[“style”].slangp;Blue-[Bezel].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Nintendo_Super_Famicom/Super_Famicom_Alt-[STD]-[Guest]-[Bezel].slangp"
HSM_BZL_COLOR_HUE = "198.000000"
HSM_BZL_COLOR_SATURATION = "84.000000"
HSM_BZL_COLOR_VALUE = "98.000000"
HSM_DECAL_HUE = "0.000000"
HSM_DECAL_SATURATION = "0.000000"
HSM_DECAL_BRIGHTNESS = "1.000000"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Blue |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "198.000000"
      HSM_BZL_COLOR_SATURATION = "84.000000"
      HSM_BZL_COLOR_VALUE = "98.000000"

    [Device]
      HSM_DEVICE_HUE = "149.000000"
      HSM_DEVICE_SATURATION = "84.000000"
      HSM_DEVICE_BRIGHTNESS = "108.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "149.000000"
      HSM_DECAL_SATURATION = "84.000000"
      HSM_DECAL_BRIGHTNESS = "98.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "1.000000"

.------.
| Gray |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "73.000000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "73.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "73.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "1.000000"

.-------.
| Green |
'-------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "99.000000"
      HSM_BZL_COLOR_SATURATION = "67.000000"
      HSM_BZL_COLOR_VALUE = "81.200000"

    [Device]
      HSM_DEVICE_HUE = "50.000000"
      HSM_DEVICE_SATURATION = "67.000000"
      HSM_DEVICE_BRIGHTNESS = "91.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "50.000000"
      HSM_DECAL_SATURATION = "67.000000"
      HSM_DECAL_BRIGHTNESS = "81.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "5.000000"

.-----.
| Red |
'-----'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "100.000000"

    [Device]
      HSM_DEVICE_HUE = "311.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "110.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "311.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "200.000000"
      HSM_CAB_GLASS_GAMMA = "5.000000"

.--------.
| Yellow |
'--------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "62.000000"
      HSM_BZL_COLOR_SATURATION = "100.000000"
      HSM_BZL_COLOR_VALUE = "100.000000"

    [Device]
      HSM_DEVICE_HUE = "13.000000"
      HSM_DEVICE_SATURATION = "100.000000"
      HSM_DEVICE_BRIGHTNESS = "110.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "13.000000"
      HSM_DECAL_SATURATION = "100.000000"
      HSM_DECAL_BRIGHTNESS = "100.000000"
      HSM_DECAL_GAMMA = "0.450000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "1.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device and Cabinet Glass
[TM20]: Bezel and Device

*LED (Device) = LED is settings used and () is Layer used

Blue Gallery

Gray Gallery

Green Gallery

Red Gallery

Yellow Gallery

Duimon’s Super Nintendo NTSC

Synopsis

— The Super Nintendo Entertainment System (SNES), also known as the Super NES, is a 16-bit home video game console developed by Nintendo. The SNES featured enhanced graphics, a new controller with additional buttons, superior sound, and a library of iconic games. Notable titles include “Super Mario World” (a pack-in game), and “Street Fighter II: The World Warrior”. The SNES was the successor to the Nintendo Entertainment System (NES) and played a significant role in gaming history.

  • CPU : Custom 65c816 based Ricoh 5A22 running at a selectable 3.58 MHz, 2.66 Mhz or 1.77 Mhz.
  • Memory : 128 Kb main RAM, 64 Kb video RAM, 64 Kb audio RAM
  • Video : 256 x 224 or 512 x 224 or 256 x 239 or 512 x 239 progressive resolutions, 512 x 448 or 512 x 478 interlaced resolutions
  • Audio : 2 Sony audio processors 8 channels, Sample Rate 32KHz, 16-bit stereo output

Copilot AI, 2024
giantbomb.com, 2024

Graphic Topic Timeline

Super Nintendo NTSC: 53


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Nintendo – Super Nintendo - NTSC folder
  4. Name preset file “color”-[“style”].slangp;Gray-[TM20].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/Nintendo_SNES/SNES-[STD]-[Guest]-[TM20].slangp"
HSM_BZL_COLOR_HUE = "0.000000"
HSM_BZL_COLOR_SATURATION = "0.000000"
HSM_BZL_COLOR_VALUE = "75.800000"
HSM_DEVICE_COLORIZE_ON = "0.000000"
HSM_DEVICE_HUE = "0.000000"
HSM_DEVICE_SATURATION = "0.000000"
HSM_DEVICE_BRIGHTNESS = "55.000000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Gray |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "0.000000"
      HSM_BZL_COLOR_SATURATION = "0.000000"
      HSM_BZL_COLOR_VALUE = "75.800000"

    [Device]
      HSM_DEVICE_HUE = "0.000000"
      HSM_DEVICE_SATURATION = "0.000000"
      HSM_DEVICE_BRIGHTNESS = "70.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "55.000000"

    [Cabinet Glass]
      HSM_CAB_GLASS_HUE = "0.000000"
      HSM_CAB_GLASS_SATURATION = "0.000000"
      HSM_CAB_GLASS_BRIGHTNESS = "38.000000"

Preset Settings Key

[Bezel]: Bezel and Cabinet Glass (Decal)
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device and Cabinet Glass
[TM20]: Bezel and Device

*LED (Device) = LED is settings used and () is Layer used

Gray Gallery

Duimon’s TIC-80

Synopsis

  – TIC-80 is a free and open source fantasy computer for making, playing and sharing tiny games. There are built-in tools for development: code, sprites, maps, sound editors and the command line, which is enough to create a mini retro game. At the exit you will get a cartridge file, which can be stored and played on the website.

tic80.com, 2024

Graphic Topic Timeline

TIC-80: 3520


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into TIC-80 folder
  4. Name preset file “color”.slangp; Green.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/TIC-80/TIC80-[STD]-[LCD-GRID].slangp"
HSM_DEVICE_COLORIZE_ON = "1.000000"
HSM_DEVICE_HUE = "110.000000"
HSM_DEVICE_SATURATION = "200.000000"
HSM_DEVICE_BRIGHTNESS = "150.000000"
HSM_DECAL_HUE = "0.000000"
HSM_DECAL_SATURATION = "0.000000"
HSM_DECAL_BRIGHTNESS = "20.000000"

Preset Settings

.------.
| Blue |
'------'

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "230.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "150.000000"
      HSM_DEVICE_GAMMA = "1.250000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "20.000000"

.-------.
| Green |
'-------'

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "110.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "150.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "20.000000"

.--------.   
| Orange |
'--------'

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "4.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "150.000000"
      HSM_DEVICE_GAMMA = "2.000000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "20.000000"

.--------.   
| Purple |
'--------'

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "250.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "150.000000"
      HSM_DEVICE_GAMMA = "1.500000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "20.000000"

.-----.   
| Red |
'-----'

    [Device]
      HSM_DEVICE_COLORIZE_ON = "1.000000"
      HSM_DEVICE_HUE = "360.000000"
      HSM_DEVICE_SATURATION = "200.000000"
      HSM_DEVICE_BRIGHTNESS = "150.000000"
      HSM_DEVICE_GAMMA = "1.500000"

    [Decal]
      HSM_DECAL_HUE = "0.000000"
      HSM_DECAL_SATURATION = "0.000000"
      HSM_DECAL_BRIGHTNESS = "20.000000"

Gallery

Duimon’s Uzebox

Synopsis

— The Uzebox is a retro-minimalist 8-bit open source game console. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it uses an interrupt driven kernel and has no frame buffer. Functions such as video signal generation, tile rendering and music mixing is done in real time by a background task so your game can easily be developed in C. The design goal was to be as simple as possible yet have good enough sound and graphics to implement interesting games. Emphasis was put on making it easy and fun to assemble and program for any hobbyists. The final design contains only two chips: an ATmega644 and an AD725 RGB-to-NTSC converter.

  • CPU: ATmega644 microcontroller
  • Total RAM: 4K
  • Program Memory: 64K
  • Speed: 28.61818Mhz (Overclocked)
  • Colors: 256 simultaneous colors arranged in a 3:3:2 color space (Red:3 bits, Green:3 bits, Blue: 2 bits)
  • Resolution: Up to 360x224 pixels (tiles-only and tiles-and-sprites modes)
  • Sprites: 32+ simultaneous sprites on screen (depending on video mode)
  • Video output: NTSC Composite and S-Video (Works without changes on most PAL/SECAM TVs)
  • Sound: 5 channels, 8-bit mono, mixed at ~15Khz and output via PWM
  • Inputs: Two NES/SNES compatible joypad inputs, SNES Mouse
  • Options: MIDI-in interface, Uzenet interface (ESP8266 wifi modules + 128K External RAM)

uzebox.org, 2024

Graphic Topic Timeline

Uzebox: 3151


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Uzebox folder
  4. Name preset file “color”-[“style”].slangp;Yellow-[Custom-Bezel_001].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/uzebox/uzebox-[STD]-[Guest]-[Custom-Bezel_001].slangp"
HSM_BG_HUE = "50.000000"
HSM_BG_SATURATION = "100.000000"
HSM_BG_BRIGHTNESS = "175.000000"

Preset Settings

.------.
| Blue |
'------'

    [Background]
      HSM_BG_HUE = "235.000000"
      HSM_BG_SATURATION = "100.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

.-------.
| Green |
'-------'

    [Background]
      HSM_BG_HUE = "120.000000"
      HSM_BG_SATURATION = "100.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

.--------.
| Orange |
'--------'

    [Background]
      HSM_BG_HUE = "16.000000"
      HSM_BG_SATURATION = "100.000000"
      HSM_BG_BRIGHTNESS = "195.000000"

.--------.
| Purple |
'--------'

    [Background]
      HSM_BG_HUE = "300.000000"
      HSM_BG_SATURATION = "100.000000"
      HSM_BG_BRIGHTNESS = "100.000000"

.--------.
| Yellow |
'--------'

    [Background]
      HSM_BG_HUE = "50.000000"
      HSM_BG_SATURATION = "100.000000"
      HSM_BG_BRIGHTNESS = "175.000000"

Gallery

Duimon’s VTech Socrates

Synopsis

— The VTech Socrates is an 8-bit edutainment game console released in 1988 and manufactured by Hong Kong-based company VTech. The console features a robot mascot named Socrates, titled after the philosopher. The console was discontinued in the early 1990s.

avid.wiki, 2024

Graphic Topic Timeline

VTech Socrates: 3329


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into VTech – Socrates folder
  4. Name preset file “color”-[“style”].slangp;Blue-[PVM20].slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/VTech_Socrates/Socrates-[STD]-[Guest]-[PVM20].slangp"
HSM_DEVICE_HUE = "165.000000"
HSM_DEVICE_SATURATION = "57.000000"
HSM_DEVICE_BRIGHTNESS = "75.000000"
HSM_DEVICE_GAMMA = "0.450000"
DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

Preset Images

[Custom-Bezel_002]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Bezel2.png"
  DecalImage = "../../Duimon-Mega-Bezel/Graphics/_Common/Dual_Bezel_Frame2.png"

[PVM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/PVM20_Bezel2.png"

[TM20]
  DeviceImage = "../../Duimon-Mega-Bezel/Graphics/PVM/TM20_Bezel2.png"

Preset Settings

.------.
| Blue |
'------'

    [Bezel]
      HSM_BZL_COLOR_HUE = "214.000000"
      HSM_BZL_COLOR_SATURATION = "57.000000"
      HSM_BZL_COLOR_VALUE = "10.000000"

    [Device]
      HSM_DEVICE_HUE = "165.000000"
      HSM_DEVICE_SATURATION = "57.000000"
      HSM_DEVICE_BRIGHTNESS = "75.000000"
      HSM_DEVICE_GAMMA = "0.450000"

    [Decal]
      HSM_DECAL_HUE = "165.000000"
      HSM_DECAL_SATURATION = "57.000000"
      HSM_DECAL_BRIGHTNESS = "65.000000"
      HSM_DECAL_GAMMA = "0.450000"

Preset Settings Key

[Bezel]: Bezel
[Custom-Bezel_001]: Bezel
[Custom-Bezel_002]: All
[PVM20]: Device
[TM20]: Bezel and Device

Blue Gallery

Duimon’s Sega Dreamcast VMU

Synopsis

— The VMU, or Visual Memory Unit, is an accessory for the Sega Dreamcast which functions primarily as a storage device for save files. During gameplay, a VMU attached to a controller may display additional helpful information for the game or just the game’s logo. The VMU can be used independently of the Dreamcast to manage save data or play mini-games downloaded from full Dreamcast games.

  • CPU: 8-bit Sanyo LC8670
  • Memory: 128KB flash memory
  • Display: 48x32 dot, LCD
  • Sound: 1-channel PWM sound source

retroconsoles.fandom.com, 2024

Graphic Topic Timeline

Sega Dreamcast VMU: 3438


Preset Example

Recommended:

  1. Add Duimon-Custom-Color folder to Mega_Bezel_Packs folder, if not already
  2. Choose Duimon Graphic preset as reference and add desired settings to .slangp file
  3. Save and place preset into Sega – Dreamcast VMU folder
  4. Name preset file “color”.slangp;Orange.slangp
#reference "../../Duimon-Mega-Bezel/Presets/Standard/SEGA_Dreamcast_VMU/VMU-[STD]-[LCD-GRID].slangp"
HSM_DECAL_HUE = "15.000000"
HSM_DECAL_SATURATION = "97.000000"
HSM_DECAL_BRIGHTNESS = "176.000000"
HSM_DECAL_GAMMA = "0.500000"

Preset Settings

.------.
| Blue |
'------'

    [Decal]
      HSM_DECAL_COLORIZE_ON = "1.000000"
      HSM_DECAL_HUE = "223.000000"
      HSM_DECAL_SATURATION = "93.000000"
      HSM_DECAL_BRIGHTNESS = "116.000000"
      HSM_DECAL_GAMMA = "0.750000"

.--------.
| Orange |
'--------'

    [Decal]
      HSM_DECAL_HUE = "15.000000"
      HSM_DECAL_SATURATION = "97.000000"
      HSM_DECAL_BRIGHTNESS = "176.000000"
      HSM_DECAL_GAMMA = "0.500000"

Gallery