So I decided to attempt to go down the rabbit hole of trying to replicate the NES composite output. Unfortunately I no longer have access to real hardware, but when I last did, it was a front loader NTSC NES hooked up to a Sony 27FS100. I recall despite it having access to a 3D comb filter IIRC, the grunginess of the composite output shone through regardless, and it is this I am now trying to achieve.
I found a pretty good close-up picture that I think encapsulates rather well how I remember the NES looking:

I got pretty close using CRT-Guest-Advanced-NTSC, but I’m still playing with it. For sure it requires a decent bit of fringing with no field merging, as I definitely recall the image being flickery, but without much artifacting. I’m torn on the blend mode, though. It almost looks correct with it on, but then things like the brown of the bricks bleeding into the black gap between the bricks, whereas they appear almost wholly black in the picture. I’ll have to mess with it some.