I’ve been really enjoying playing Beetle_PSX_HW, Flycast, and even PCSX2 using the Widescreen Hacks in the core options lately. I’ve been trying to do the same thing with N64 and I’m getting horrible results.
Basically everything is still displayed in a 4:3 box, but it’s stretched to 16:9 outside of those borders, when I use the Widescreen (Adjusted) option in Mupen. My Video > Scaling aspect is set to Core Provided as well.
I’ve tried out multiple games like Super Luigi 64 (also tried Super Mario 64, just in case) Ocarina of Time, and most importantly Castlevania 64.
As you can see it’s stretched the HUD out of bounds (but also, if you can’t tell Reinhardt is lookin’ like he’s had too many wall-chickens lately) So it’s stretching the entire game and giving me a 4:3 window.
The other cores were pretty simple, and I’ve poked around a lot, so I’m just not sure what I am missing here.