Is there any way can we fix the scanlines being uneven when a higher resolution image appears?
Plenty of games in Playstation and Saturn have higher resolution menus or games. PS1 bios also uses higher resolution. In all these instances the scanlines appear uneven. This is true for most CRT shaders but Geom seems to display them correctly. I think it’s something about interlacing, i’m not sure.
So in order for this shader to be used in all systems it needs something similar and maybe a composite filter for correct dithering blend. With these two options added, i thing we will finally have the “perfect” shader that fits all systems.
Also, i don’t think there is a way to automatically detect horizontal and vertical games and apply the desired effect? Having to individually apply the vertical version of the shader in all MAME vertical games individually seems like a huge task. Maybe there is a trick to do this via another way in RetroArch?