Yeah, I’ll have to give that a try. I noticed the back edge width was still fairly limited.
Although I’m not sure I am using the current version of the shader.
Yeah, I’ll have to give that a try. I noticed the back edge width was still fairly limited.
Although I’m not sure I am using the current version of the shader.
Yeah, I’ve increased this as well, which will be in the next release
We just hit 100K views on this thread! Thank you all for your involvement in our project!
Mega Bezel is updated to V 0.9.100 2022-01-29 Rev 1
Changes:
HERE ARE THE LINKS!
INSTALLATION INSTRUCTIONS
Retroarch/shaders/shaders_slang/bezel/Mega_Bezel
Logo presentation with CRT Rotation
PSP with High resolution core res 950x570
This is 2x internal resolution, for a 3d game on this platform it looks like a nice level of detail
PSP DREZ Preset derezed 480x272
It works but was a bit blurry, I used the sharpen parameter to sharpen it back up
Woohoo! you did it, works perfectly with HDR (glass)
So far so good
Thank you!
@guest.r is keeping me on my toes!
Mega Bezel is updated to V 0.9.101 2022-01-30 Rev 1
Changes:
HERE ARE THE LINKS!
INSTALLATION INSTRUCTIONS
Retroarch/shaders/shaders_slang/bezel/Mega_Bezel
Bro, how i can skip the intro Mega Bezel? Thx
@NickZeta When you have a game open, click on the menu button and go to ‘Shaders->Shader Paramaters’ and find this option (it’s pretty far down). Just turn ‘When to show intro’ to OFF
Today I had a ‘wow’ moment. HDR + HSM is just too much for the inner 15 yr old in me. Thanks to all involved! Imagine a 65" TV with the best video quality possible as a kid – too much!
Thanks again for the amazing work - sorry for noob question but what is HDR and how can I activate it please
HDR stands for High Dynamic Range and refers to contrast (or the difference) between the brightest and darkest parts of an image.
To “activate” it, you must have a device that is HDR compatible.
There is a lengthy thread that shows the use of HDR on Retroarch here.
Essentially , it allows the use of much simpler CRT shaders that use the built-in brightness of HDR monitors to avoid having to fake things like bloom, and let’s you use a full strength mask without darkening the game screen.
While it is cool, really good shaders like Guest ADV and Royale, will still look as good as they have always looked. (Without the need for HDR.)
Another thing is that, like the example link, only PVM’s and BVM’s had such pronounced scanlines. For the most authentic consumer experience, I think the existing methods work better.
Mega Bezel is updated to V 0.9.102 2022-02-02 Rev 1
Changes:
HERE ARE THE LINKS!
INSTALLATION INSTRUCTIONS
Retroarch/shaders/shaders_slang/bezel/Mega_Bezel
Sonkun__SlotMask-8-16-Bit-PC Preset using some Guest new features:
Sonkun__SlotMask-Arcade-32-64-128-Bit-480i Preset
Oh I always love the look of Sonkun’s presets.
It seems that this version, at least in the STD version, is quite more resource hungry than the previous ones.
Flycast with HSM Sonkun Arcade preset looks really nice, but the image has a blueish tint:
Any idea ?
This is probably the grade color temperature, which is set to about 8000. If you lower it it should be be less blue and more warm
Do you mean you get lower fps? If so what is the difference between the old fps & the new?
Thank you HyperspaceMadness, setting it to 7100 makes the image way better.
Also, with Flycast, if I increase the core resolution, some HSM shaders work (Sonkun works at 2880x2160 for example), but some others don’t (Cyber presets crash Retroarch). At low resolutions, they all work.