Yeah, a LUT is a look up table, which means I take a current color, then look it up in a table of defined colors that it should map to. Exactly how accurate it is I’m not sure. What seems like the case is that a lot of the really deep blues that are in the original before the LUT are applied may not really be the expected color, but in the end it’s hard to know without vintage hardware to check against, and color calibration is a really tricky thing, I’m interested in looking at Dogway’s stuff as it seems like he has gone into all the details.
Here are some examples, I find in general that the LUT is making stuff look more natural.
Afterburner LUT Colors OFF
Afterburner LUT Colors ON
Sonic Title LUT Colors OFF
Sonic Title LUT Colors ON
Sonic - LUT Colors OFF
Sonic - LUT Colors OFF
Super Metroid - LUT Colors OFF
Super Metroid - LUT Colors ON
If you use negative cropping to push the edge of the crt image in from the edge of the tube Negative Crop Brightness adjusts the newly revealed empty area at the edge of the screen so it matches the blacks in the screen image because the blacks in the image won’t be black anymore if the black level is < 0. The Black level < 0 is mostly there so that you can get faint scanlines to appear in the black area.
You are totally right that the pre-crt black level is totally broken when used with values greater than 0. I’ll fix this.