Hi the latest update to the Mega Bezel Reflection shader is up!
Latest Changes
- Automatic Bezel Generation
- Reflection fade is now consistently across the whole range of the sides and bottom, it does not end prematurely like it used to
- Reflections in the corners
- There is now control of the sharpness of the reflection and the reflection can be sharp right next to the screen
- Optional noise has been added to the reflection fade which helps it look more real and avoid an overly smooth look
-guest-venom shader has been updated to the latest from release 1.8.2
Further work planned
- Add adjustable diffuse shading on the bezel (right now you can only change the highlight in the corner)
-possible addition of optional de-dithering pass
There are a few presets in the package:
hsm-mega-bezel-reflection-crt-easymode-halation.slangp - Standard Preset with Easmode includes auto-generated bezel and automatically scaling overlay image
hsm-mega-bezel-reflection-crt-guest-dr-venom.slangp - Standard Preset includes auto-generated bezel and automatically scaling overlay image
hsm-mega-bezel-reflection-crt-guest-dr-venom-no-overlay.slangp - same as above but the overlay image pass removed - this can be used with standard retroarch overlays
hsm-mega-bezel-reflection-crt-guest-dr-venom-image-bezel.slangp - Has an image bezel instead of the autogenerated bezel, this would be what you would use if you wanted to do something like @lilbud did with the PVM preset he made. If you use this it would probably be best to set both image passes to have the image go fullscreen rather than scaling with the screen
hsm-mega-bezel-reflection-crt-guest-dr-venom-GBA.slangp - Same as default but with a different aspect ratio and overlay
Also included is a readme which explains a bit about how to integrate the mega screen scale, also the actual shaders which have it integrated in this package have all the modifications commented in the files so you can see what was changed.
Here are some screenshots
With @ArsInvictus’s Ghouls and Ghosts overlay!