Hyllian shaders and presets

This looks superb m8!

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just had a go with the wega preset and a widescreen hack for smw

integer scaled

fullscreen

:+1:

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I’ll fine tune this LUT today. I think the color temp is slightly in the cool side. I’ll put it in neutral position.

EDIT: Unfortunately, not so easy as I thought. I’ll need more time to tweak.

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I’m still testing the current LUT. So far, so good. I’m yet to find any “this feels off” situation; it’s a subtle (but positive) LUT, after all. Weren’t Sony TVs tailored for 9300K or something? Wouldn’t that make an LUT based on them lean towards a cooler look?

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Maybe you’re right about temp on Sony TVs.

Anyway, I made a warmer LUT compared to the first and put it in slot 1. the old one is still on slot2, so you can compare. Dark blues are slightly less dark, though it keeps the characteristic of the WEGA palette.

Here: crt-hyllian-new-mask + 2 new LUTs

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quickly tried on my monitor, and I think that I prefer the colder one with the deeper dark blues, but it’s just my taste, both are looking good!

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Yeah, I think in the end both LUTs are good and will please different people.

I’ll post the presets that use Grade to to generate these LUTs, so that anyone can tweak even more and find other variants. I only changed two or three params at most from default Grade params. I don’t change too many params in order to avoid breaking color balance.

EDIT: Here the LUT presets using Grade

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I’ve done some testing. So far, I’m concluding that both LUTs are fine and complement each other. Historically, the traditional RGB and Composite LUTs were always good, but, as crt-hyllian evolved, I don’t think they fit that well anymore; something changed, now they’re a bit washed out in many situations. The Wega LUTs are indeed more subdued, but also balanced and fit better with the new mask-heavy approach of the shader. Wega LUT v1 (cool colors) is a bit darker and deeper, and adds some elegance and contrast; Wega LUT v2 (warm colors) is a bit brighter and familiar, livens up dark scenes, but is a little worse regarding contrast. At any rate, they both add positive flexibility to the shader, improving what it can do.

My opinion is: for this new version, replace both RGB and Composite LUTs with “Wega Warm” and “Wega Cool”, as each give a distinct look which the user may prefer over the another, but keep the two of them.

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Forgot to add: both Wega LUTs can achieve true blacks with the current crt-hyllian, which is a big plus. The RGB and Composite ones lost that possibility after the new version.

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Still testing. Current shader is doing really good, especially with the new LUTs.

No shader

Testing crt-hyllian (Wega cool LUT)

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Another Trinitron LUT available is that one inside reshade folder. I changed it to work in neutral temp. I’ve added a preset with that LUT so that you can compare. v4 + Trinitron LUT tweaked to D65.

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Sure, I’ll do it later. How do you think it compares to your actual TV?

It seems to be extracted from an older Sony model than mine.

The blue color is a bit off, too light compared to my model. On the other hand, the yellows are closer than I’ve got in my LUTs. Overall it produces a pleasing picture.

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Tested it. Good, but polarizing. Yellows are indeed fine, the LUT has a reddish tint (opposed to the greenish of the Wega cool LUT) and it suits that tone better. Everything seems lighter, which does brighten up the picture, but results are mixed depending on the content:

  • Greens are a bit more yellowish, drying-grass style (I love that, but fans of deep greens may disagree);
  • Blues are lighter, and very saturated. I think it’s charming, comfy, but a bit too intense, it may throw off the lighting in some games or erase details. Dialing it down a notch could help;
  • Reds are lighter too, but highly unsaturated, dull, lifeless. It’s one of the worst reds I’ve seen in LUTs, I’m too dumb to know how to salvage that one.

All in all, it does have the potential to be a better complement to the Wega cool LUT, as it’s a warmer counterpart, but I do believe this one needs some fine tuning. Just my opinion though.

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One more wip: crt-hyllian-25-06-07

Changes:

  • Added Lottes masks (if enabled, they have priority over the regular ones);
  • All param descriptions rewriten;
  • Geom curvature replaced by my own;
  • Mask presets retweaked;
  • LUT1 and LUT2 represent my real trinitrons. LUT1 is default now.

Super-Junkoid-1-3-250608-060831 V-I-T-A-L-I-T-Y-250608-060718 Super-Metroid-Ascent-1-12-250608-060450 Super-Metroid-Ascent-1-12-250608-060438 Hyper-Metroid-Super-250607-195229 Hyper-Metroid-Super-250607-195221

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What were the previous lut1 and lut2?, in case I wanted to replace the older versions and have a note for myself?

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Inside reshade/shaders/LUT you can find grade-rgb.png and grade-composite.png. they’re the old LUTs I was using.

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Great and to make sure.

LUT1 and LUT2

Wega v1 (cool colors) is LUT1 and Wega v2 (warm colors) is LUT2 correct?

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The other way. LUT2 is the first wega lut I made and is called DARK BLUE (COOL).

LUT1 is the second wega LUT I made, it has the same Dark Blue and has some red push (P22-80s). Yet, it’s neutral temp.

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At last, oficial slang repo updated with latest advancements: crt-hyllian and variants

What’s new:

  • Update crt-hyllian, crt-hyllian-sinc-composite, crt-hyllian-ntsc and crt-hyllian-ntsc-rainbow;
  • Dark blue and dark blue (cool) LUTs replace the old ones;
  • Geom curvature replaced by mine;
  • New way to apply masks to enable full mask strength. More contrast and more apparent masks; *The masks incorporate 3 from Lottes (except Aperture, as it is the same as mask 2);
  • Organization of the main parameters;
  • Update presets dependent on crt-hyllian in other folders (downsample, presets, bilateral);
  • Fixed a bug that rarely appeared as a stray pixel line depending on the resolution;

5 Likes