Hello. Second thread here.
Couple months ago, I accidentally found an Overlay that would actually “react” to my Controller’s Inputs, and I was impressed because never thought something like this could be achieved in RetroArch. I began to investigate how to make my own, and when I found the answer, I decided to make Animated Overlays for all my Retro Games. The main reason for this project is because I wanted to record gameplay footage, and found that Old Games doesn’t upscale nicely in a 21:9 screen, and old aspect ratios left a lot of empty space on each side… so I thought that maybe, I could fill up those black spaces with an Animated Overlay. Now, it’s been a whole month of me working on these, and I’m requiring input and criticism before I release them to the wild.
I won’t waste your time with details… but I’ll say the following:
- These are not currently available for download.
- I need input/criticism. All the places I’ve asked thus far doesn’t go past “Where download” or “Looks nice”. Doesn’t actually help me in any way.
- This is all my personal work. I’m not stealing anything, and I’m using Inkscape to design these Overlays by hand.
- These Overlays are designed around my own limitations, that is, a 1600 x 720 resolution and only designing for the cores I’m using…
- These Overlays are designed with a 3:2 aspect ratio game view. But I also have Overlays with 4:3 aspect ratio game views. That way I can suit “Widescreen games” with 3:2 and all the classic consoles from 80’s, 90’s and early 2000’s with 4:3.
NES: I’ve designed two versions. One for a US Controller, and the other as a JAP Controller.
SNES: By far the most overworked ones. I have “Version 0, 1, 2, 3, 4, 5, 6, Stick 1, Stick 2, and Super Gameboy” but for now I’ll skip most versions and only show the first and latest versions. For every single version of a SNES Overlay I’ve designed, I’ve also recreated the US Controller counterpart, that is, with purple buttons, darker D-PAD and a lighter shell.
I’m currently experimenting with 1920 x 1080 Overlays, but they look extremely small in my Phone, but looks nice in my Laptop. So I’m unsure about these…
N64: Inspired around the GCN Controller, by far the hardest one I’ve designed because I had to figure out why the mappings wouldn’t work at all. That’s been solved, and this overlay has been designed around the Core’s behaviour.
PSX: This is by far my least favourite (probably will redo it today!) it’s so boring. Alongside this grey variant, I’ve made a black, red, blue and white versions.
ARCADE: One of my faves. It’s inspired in the old CPS1 cabinet, and my designs revolves around it. What’s more… the “Stick” uses both D-PAD and Analog Stick. So, if you use your D-PAD the Stick Animation will only move in 8 directions, and if you use your Stick, it’ll have full 360° Analog Movement. Actually, all the Overlays with Analog Stick has full 360° Analog support.
GBA: This was my secondd Overlay, and it’s somewhat abandoned. I’m trying to aim for a “Nintendo 3DS meets GBA” kind of design. Will work on it in the future. Forgot to mention that the size of the game’s view in this overlay equals to x4 the original GBA resolution.
Thus far this is nearly all the work I have (have more variants, different colors, different button positions, scrapped ideas and what not) and I’m needing input/criticism from other people. I’ve tried asking other places but all I get is “Nice” or “Download When” or “Do you have X-Y console” and I’m looking for criticism in order to improve these designs and get them ready for a proper “official release”. Please, be aware of inconsistencies in Colors, Arrangement, Symbols, etc. This is still a Work in Progress and I’m desperately needy of destructive and constructive criticism/input.
I can’t release a product that’s still unfinished! So please bear with me, and I’d like to thank you beforehand for taking the time to read through all of this.