Latest Beetle PSX HW does not Load

So I just got the most up-to-date Beetle PSX HW BUT when I Try to load a Game it just comes up with White Screen and Sound of the PS1 loading up then Stops and Freezes then.

How to Fix It?

Using the Stable 1.7.3 Release on Windows 10.

Video of What Happens:

File from Debug:

Debug:

E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version>retroarch_debug.exe --menu --verbose

E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version>[INFO] RetroArch 1.7.3 (Git b2ceb50897)
[INFO] === Build =======================================
Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
Built: May  4 2018
[INFO] Version: 1.7.3
[INFO] Git: b2ceb50897
[INFO] =================================================
[INFO] Environ SET_PIXEL_FORMAT: RGB565.
[INFO] Redirecting save file to "E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version\saves\.srm".
[INFO] Redirecting savestate to "E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version\states\.state".
[INFO] Version of libretro API: 1
[INFO] Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 29970.03 Hz.
[INFO] [Video]: Video @ 1272x720
[INFO] [GL]: Found GL context: wgl
[INFO] [GL]: Detecting screen resolution 1920x1080.
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1050/PCIe/SSE2.
[INFO] [GL]: Version: 4.6.0 NVIDIA 390.77.
[INFO] [GL]: Supported extensions:
[INFO]  GL_AMD_multi_draw_indirect
[INFO]  GL_AMD_seamless_cubemap_per_texture
[INFO]  GL_AMD_vertex_shader_viewport_index
[INFO]  GL_AMD_vertex_shader_layer
[INFO]  GL_ARB_arrays_of_arrays
[INFO]  GL_ARB_base_instance
[INFO]  GL_ARB_bindless_texture
[INFO]  GL_ARB_blend_func_extended
[INFO]  GL_ARB_buffer_storage
[INFO]  GL_ARB_clear_buffer_object
[INFO]  GL_ARB_clear_texture
[INFO]  GL_ARB_clip_control
[INFO]  GL_ARB_color_buffer_float
[INFO]  GL_ARB_compatibility
[INFO]  GL_ARB_compressed_texture_pixel_storage
[INFO]  GL_ARB_conservative_depth
[INFO]  GL_ARB_compute_shader
[INFO]  GL_ARB_compute_variable_group_size
[INFO]  GL_ARB_conditional_render_inverted
[INFO]  GL_ARB_copy_buffer
[INFO]  GL_ARB_copy_image
[INFO]  GL_ARB_cull_distance
[INFO]  GL_ARB_debug_output
[INFO]  GL_ARB_depth_buffer_float
[INFO]  GL_ARB_depth_clamp
[INFO]  GL_ARB_depth_texture
[INFO]  GL_ARB_derivative_control
[INFO]  GL_ARB_direct_state_access
[INFO]  GL_ARB_draw_buffers
[INFO]  GL_ARB_draw_buffers_blend
[INFO]  GL_ARB_draw_indirect
[INFO]  GL_ARB_draw_elements_base_vertex
[INFO]  GL_ARB_draw_instanced
[INFO]  GL_ARB_enhanced_layouts
[INFO]  GL_ARB_ES2_compatibility
[INFO]  GL_ARB_ES3_compatibility
[INFO]  GL_ARB_ES3_1_compatibility
[INFO]  GL_ARB_ES3_2_compatibility
[INFO]  GL_ARB_explicit_attrib_location
[INFO]  GL_ARB_explicit_uniform_location
[INFO]  GL_ARB_fragment_coord_conventions
[INFO]  GL_ARB_fragment_layer_viewport
[INFO]  GL_ARB_fragment_program
[INFO]  GL_ARB_fragment_program_shadow
[INFO]  GL_ARB_fragment_shader
[INFO]  GL_ARB_fragment_shader_interlock
[INFO]  GL_ARB_framebuffer_no_attachments
[INFO]  GL_ARB_framebuffer_object
[INFO]  GL_ARB_framebuffer_sRGB
[INFO]  GL_ARB_geometry_shader4
[INFO]  GL_ARB_get_program_binary
[INFO]  GL_ARB_get_texture_sub_image
[INFO]  GL_ARB_gl_spirv
[INFO]  GL_ARB_gpu_shader5
[INFO]  GL_ARB_gpu_shader_fp64
[INFO]  GL_ARB_gpu_shader_int64
[INFO]  GL_ARB_half_float_pixel
[INFO]  GL_ARB_half_float_vertex
[INFO]  GL_ARB_imaging
[INFO]  GL_ARB_indirect_parameters
[INFO]  GL_ARB_instanced_arrays
[INFO]  GL_ARB_internalformat_query
[INFO]  GL_ARB_internalformat_query2
[INFO]  GL_ARB_invalidate_subdata
[INFO]  GL_ARB_map_buffer_alignment
[INFO]  GL_ARB_map_buffer_range
[INFO]  GL_ARB_multi_bind
[INFO]  GL_ARB_multi_draw_indirect
[INFO]  GL_ARB_multisample
[INFO]  GL_ARB_multitexture
[INFO]  GL_ARB_occlusion_query
[INFO]  GL_ARB_occlusion_query2
[INFO]  GL_ARB_parallel_shader_compile
[INFO]  GL_ARB_pipeline_statistics_query
[INFO]  GL_ARB_pixel_buffer_object
[INFO]  GL_ARB_point_parameters
[INFO]  GL_ARB_point_sprite
[INFO]  GL_ARB_polygon_offset_clamp
[INFO]  GL_ARB_post_depth_coverage
[INFO]  GL_ARB_program_interface_query
[INFO]  GL_ARB_provoking_vertex
[INFO]  GL_ARB_query_buffer_object
[INFO]  GL_ARB_robust_buffer_access_behavior
[INFO]  GL_ARB_robustness
[INFO]  GL_ARB_sample_locations
[INFO]  GL_ARB_sample_shading
[INFO]  GL_ARB_sampler_objects
[INFO]  GL_ARB_seamless_cube_map
[INFO]  GL_ARB_seamless_cubemap_per_texture
[INFO]  GL_ARB_separate_shader_objects
[INFO]  GL_ARB_shader_atomic_counter_ops
[INFO]  GL_ARB_shader_atomic_counters
[INFO]  GL_ARB_shader_ballot
[INFO]  GL_ARB_shader_bit_encoding
[INFO]  GL_ARB_shader_clock
[INFO]  GL_ARB_shader_draw_parameters
[INFO]  GL_ARB_shader_group_vote
[INFO]  GL_ARB_shader_image_load_store
[INFO]  GL_ARB_shader_image_size
[INFO]  GL_ARB_shader_objects
[INFO]  GL_ARB_shader_precision
[INFO]  GL_ARB_shader_storage_buffer_object
[INFO]  GL_ARB_shader_subroutine
[INFO]  GL_ARB_shader_texture_image_samples
[INFO]  GL_ARB_shader_texture_lod
[INFO]  GL_ARB_shading_language_100
[INFO]  GL_ARB_shader_viewport_layer_array
[INFO]  GL_ARB_shading_language_420pack
[INFO]  GL_ARB_shading_language_include
[INFO]  GL_ARB_shading_language_packing
[INFO]  GL_ARB_shadow
[INFO]  GL_ARB_sparse_buffer
[INFO]  GL_ARB_sparse_texture
[INFO]  GL_ARB_sparse_texture2
[INFO]  GL_ARB_sparse_texture_clamp
[INFO]  GL_ARB_spirv_extensions
[INFO]  GL_ARB_stencil_texturing
[INFO]  GL_ARB_sync
[INFO]  GL_ARB_tessellation_shader
[INFO]  GL_ARB_texture_barrier
[INFO]  GL_ARB_texture_border_clamp
[INFO]  GL_ARB_texture_buffer_object
[INFO]  GL_ARB_texture_buffer_object_rgb32
[INFO]  GL_ARB_texture_buffer_range
[INFO]  GL_ARB_texture_compression
[INFO]  GL_ARB_texture_compression_bptc
[INFO]  GL_ARB_texture_compression_rgtc
[INFO]  GL_ARB_texture_cube_map
[INFO]  GL_ARB_texture_cube_map_array
[INFO]  GL_ARB_texture_env_add
[INFO]  GL_ARB_texture_env_combine
[INFO]  GL_ARB_texture_env_crossbar
[INFO]  GL_ARB_texture_env_dot3
[INFO]  GL_ARB_texture_filter_anisotropic
[INFO]  GL_ARB_texture_filter_minmax
[INFO]  GL_ARB_texture_float
[INFO]  GL_ARB_texture_gather
[INFO]  GL_ARB_texture_mirror_clamp_to_edge
[INFO]  GL_ARB_texture_mirrored_repeat
[INFO]  GL_ARB_texture_multisample
[INFO]  GL_ARB_texture_non_power_of_two
[INFO]  GL_ARB_texture_query_levels
[INFO]  GL_ARB_texture_query_lod
[INFO]  GL_ARB_texture_rectangle
[INFO]  GL_ARB_texture_rg
[INFO]  GL_ARB_texture_rgb10_a2ui
[INFO]  GL_ARB_texture_stencil8
[INFO]  GL_ARB_texture_storage
[INFO]  GL_ARB_texture_storage_multisample
[INFO]  GL_ARB_texture_swizzle
[INFO]  GL_ARB_texture_view
[INFO]  GL_ARB_timer_query
[INFO]  GL_ARB_transform_feedback2
[INFO]  GL_ARB_transform_feedback3
[INFO]  GL_ARB_transform_feedback_instanced
[INFO]  GL_ARB_transform_feedback_overflow_query
[INFO]  GL_ARB_transpose_matrix
[INFO]  GL_ARB_uniform_buffer_object
[INFO]  GL_ARB_vertex_array_bgra
[INFO]  GL_ARB_vertex_array_object
[INFO]  GL_ARB_vertex_attrib_64bit
[INFO]  GL_ARB_vertex_attrib_binding
[INFO]  GL_ARB_vertex_buffer_object
[INFO]  GL_ARB_vertex_program
[INFO]  GL_ARB_vertex_shader
[INFO]  GL_ARB_vertex_type_10f_11f_11f_rev
[INFO]  GL_ARB_vertex_type_2_10_10_10_rev
[INFO]  GL_ARB_viewport_array
[INFO]  GL_ARB_window_pos
[INFO]  GL_ATI_draw_buffers
[INFO]  GL_ATI_texture_float
[INFO]  GL_ATI_texture_mirror_once
[INFO]  GL_S3_s3tc
[INFO]  GL_EXT_texture_env_add
[INFO]  GL_EXT_abgr
[INFO]  GL_EXT_bgra
[INFO]  GL_EXT_bindable_uniform
[INFO]  GL_EXT_blend_color
[INFO]  GL_EXT_blend_equation_separate
[INFO]  GL_EXT_blend_func_separate
[INFO]  GL_EXT_blend_minmax
[INFO]  GL_EXT_blend_subtract
[INFO]  GL_EXT_compiled_vertex_array
[INFO]  GL_EXT_Cg_shader
[INFO]  GL_EXT_depth_bounds_test
[INFO]  GL_EXT_direct_state_access
[INFO]  GL_EXT_draw_buffers2
[INFO]  GL_EXT_draw_instanced
[INFO]  GL_EXT_draw_range_elements
[INFO]  GL_EXT_fog_coord
[INFO]  GL_EXT_framebuffer_blit
[INFO]  GL_EXT_framebuffer_multisample
[INFO]  GL_EXTX_framebuffer_mixed_formats
[INFO]  GL_EXT_framebuffer_multisample_blit_scaled
[INFO]  GL_EXT_framebuffer_object
[INFO]  GL_EXT_framebuffer_sRGB
[INFO]  GL_EXT_geometry_shader4
[INFO]  GL_EXT_gpu_program_parameters
[INFO]  GL_EXT_gpu_shader4
[INFO]  GL_EXT_multi_draw_arrays
[INFO]  GL_EXT_packed_depth_stencil
[INFO]  GL_EXT_packed_float
[INFO]  GL_EXT_packed_pixels
[INFO]  GL_EXT_pixel_buffer_object
[INFO]  GL_EXT_point_parameters
[INFO]  GL_EXT_polygon_offset_clamp
[INFO]  GL_EXT_post_depth_coverage
[INFO]  GL_EXT_provoking_vertex
[INFO]  GL_EXT_raster_multisample
[INFO]  GL_EXT_rescale_normal
[INFO]  GL_EXT_secondary_color
[INFO]  GL_EXT_separate_shader_objects
[INFO]  GL_EXT_separate_specular_color
[INFO]  GL_EXT_shader_image_load_formatted
[INFO]  GL_EXT_shader_image_load_store
[INFO]  GL_EXT_shader_integer_mix
[INFO]  GL_EXT_shadow_funcs
[INFO]  GL_EXT_sparse_texture2
[INFO]  GL_EXT_stencil_two_side
[INFO]  GL_EXT_stencil_wrap
[INFO]  GL_EXT_texture3D
[INFO]  GL_EXT_texture_array
[INFO]  GL_EXT_texture_buffer_object
[INFO]  GL_EXT_texture_compression_dxt1
[INFO]  GL_EXT_texture_compression_latc
[INFO]  GL_EXT_texture_compression_rgtc
[INFO]  GL_EXT_texture_compression_s3tc
[INFO]  GL_EXT_texture_cube_map
[INFO]  GL_EXT_texture_edge_clamp
[INFO]  GL_EXT_texture_env_combine
[INFO]  GL_EXT_texture_env_dot3
[INFO]  GL_EXT_texture_filter_anisotropic
[INFO]  GL_EXT_texture_filter_minmax
[INFO]  GL_EXT_texture_integer
[INFO]  GL_EXT_texture_lod
[INFO]  GL_EXT_texture_lod_bias
[INFO]  GL_EXT_texture_mirror_clamp
[INFO]  GL_EXT_texture_object
[INFO]  GL_EXT_texture_shared_exponent
[INFO]  GL_EXT_texture_sRGB
[INFO]  GL_EXT_texture_sRGB_decode
[INFO]  GL_EXT_texture_storage
[INFO]  GL_EXT_texture_swizzle
[INFO]  GL_EXT_timer_query
[INFO]  GL_EXT_transform_feedback2
[INFO]  GL_EXT_vertex_array
[INFO]  GL_EXT_vertex_array_bgra
[INFO]  GL_EXT_vertex_attrib_64bit
[INFO]  GL_EXT_window_rectangles
[INFO]  GL_EXT_import_sync_object
[INFO]  GL_IBM_rasterpos_clip
[INFO]  GL_IBM_texture_mirrored_repeat
[INFO]  GL_KHR_context_flush_control
[INFO]  GL_KHR_debug
[INFO]  GL_EXT_memory_object
[INFO]  GL_EXT_memory_object_win32
[INFO]  GL_EXT_win32_keyed_mutex
[INFO]  GL_KHR_parallel_shader_compile
[INFO]  GL_KHR_no_error
[INFO]  GL_KHR_robust_buffer_access_behavior
[INFO]  GL_KHR_robustness
[INFO]  GL_EXT_semaphore
[INFO]  GL_EXT_semaphore_win32
[INFO]  GL_KTX_buffer_region
[INFO]  GL_NV_alpha_to_coverage_dither_control
[INFO]  GL_NV_bindless_multi_draw_indirect
[INFO]  GL_NV_bindless_multi_draw_indirect_count
[INFO]  GL_NV_bindless_texture
[INFO]  GL_NV_blend_equation_advanced
[INFO]  GL_NV_blend_equation_advanced_coherent
[INFO]  GL_NVX_blend_equation_advanced_multi_draw_buffers
[INFO]  GL_NV_blend_minmax_factor
[INFO]  GL_NV_blend_square
[INFO]  GL_NV_clip_space_w_scaling
[INFO]  GL_NV_command_list
[INFO]  GL_NV_compute_program5
[INFO]  GL_NV_conditional_render
[INFO]  GL_NV_conservative_raster
[INFO]  GL_NV_conservative_raster_dilate
[INFO]  GL_NV_conservative_raster_pre_snap_triangles
[INFO]  GL_NV_copy_depth_to_color
[INFO]  GL_NV_copy_image
[INFO]  GL_NV_depth_buffer_float
[INFO]  GL_NV_depth_clamp
[INFO]  GL_NV_draw_texture
[INFO]  GL_NV_draw_vulkan_image
[INFO]  GL_NV_ES1_1_compatibility
[INFO]  GL_NV_ES3_1_compatibility
[INFO]  GL_NV_explicit_multisample
[INFO]  GL_NV_fence
[INFO]  GL_NV_fill_rectangle
[INFO]  GL_NV_float_buffer
[INFO]  GL_NV_fog_distance
[INFO]  GL_NV_fragment_coverage_to_color
[INFO]  GL_NV_fragment_program
[INFO]  GL_NV_fragment_program_option
[INFO]  GL_NV_fragment_program2
[INFO]  GL_NV_fragment_shader_interlock
[INFO]  GL_NV_framebuffer_mixed_samples
[INFO]  GL_NV_framebuffer_multisample_coverage
[INFO]  GL_NV_geometry_shader4
[INFO]  GL_NV_geometry_shader_passthrough
[INFO]  GL_NV_gpu_program4
[INFO]  GL_NV_internalformat_sample_query
[INFO]  GL_NV_gpu_program4_1
[INFO]  GL_NV_gpu_program5
[INFO]  GL_NV_gpu_program5_mem_extended
[INFO]  GL_NV_gpu_program_fp64
[INFO]  GL_NV_gpu_shader5
[INFO]  GL_NV_half_float
[INFO]  GL_NV_light_max_exponent
[INFO]  GL_NV_multisample_coverage
[INFO]  GL_NV_multisample_filter_hint
[INFO]  GL_NV_occlusion_query
[INFO]  GL_NV_packed_depth_stencil
[INFO]  GL_NV_parameter_buffer_object
[INFO]  GL_NV_parameter_buffer_object2
[INFO]  GL_NV_path_rendering
[INFO]  GL_NV_path_rendering_shared_edge
[INFO]  GL_NV_pixel_data_range
[INFO]  GL_NV_point_sprite
[INFO]  GL_NV_primitive_restart
[INFO]  GL_NV_query_resource
[INFO]  GL_NV_query_resource_tag
[INFO]  GL_NV_register_combiners
[INFO]  GL_NV_register_combiners2
[INFO]  GL_NV_sample_locations
[INFO]  GL_NV_sample_mask_override_coverage
[INFO]  GL_NV_shader_atomic_counters
[INFO]  GL_NV_shader_atomic_float
[INFO]  GL_NV_shader_atomic_float64
[INFO]  GL_NV_shader_atomic_fp16_vector
[INFO]  GL_NV_shader_atomic_int64
[INFO]  GL_NV_shader_buffer_load
[INFO]  GL_NV_shader_storage_buffer_object
[INFO]  GL_NV_stereo_view_rendering
[INFO]  GL_NV_texgen_reflection
[INFO]  GL_NV_texture_barrier
[INFO]  GL_NV_texture_compression_vtc
[INFO]  GL_NV_texture_env_combine4
[INFO]  GL_NV_texture_multisample
[INFO]  GL_NV_texture_rectangle
[INFO]  GL_NV_texture_rectangle_compressed
[INFO]  GL_NV_texture_shader
[INFO]  GL_NV_texture_shader2
[INFO]  GL_NV_texture_shader3
[INFO]  GL_NV_transform_feedback
[INFO]  GL_NV_transform_feedback2
[INFO]  GL_NV_uniform_buffer_unified_memory
[INFO]  GL_NV_vertex_array_range
[INFO]  GL_NV_vertex_array_range2
[INFO]  GL_NV_vertex_attrib_integer_64bit
[INFO]  GL_NV_vertex_buffer_unified_memory
[INFO]  GL_NV_vertex_program
[INFO]  GL_NV_vertex_program1_1
[INFO]  GL_NV_vertex_program2
[INFO]  GL_NV_vertex_program2_option
[INFO]  GL_NV_vertex_program3
[INFO]  GL_NV_viewport_array2
[INFO]  GL_NV_viewport_swizzle
[INFO]  GL_NVX_conditional_render
[INFO]  GL_NVX_gpu_memory_info
[INFO]  GL_NVX_multigpu_info
[INFO]  GL_NVX_nvenc_interop
[INFO]  GL_NV_shader_thread_group
[INFO]  GL_NV_shader_thread_shuffle
[INFO]  GL_KHR_blend_equation_advanced
[INFO]  GL_KHR_blend_equation_advanced_coherent
[INFO]  GL_SGIS_generate_mipmap
[INFO]  GL_SGIS_texture_lod
[INFO]  GL_SGIX_depth_texture
[INFO]  GL_SGIX_shadow
[INFO]  GL_SUN_slice_accum
[INFO]  GL_WIN_swap_hint
[INFO]  WGL_EXT_swap_control
[INFO] [GL]: Using resolution 1272x720
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support ...
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Setting up menu pipeline shaders for XMB ...
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Resetting shader to defaults ...
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [GL]: Using GL_RGB565 for texture uploads.
[INFO] [XInput]: Found XInput v1.4.
[INFO] [XInput]: Found XInput v1.4.
[INFO] [DINPUT]: Enumerating joypads ...
[INFO] [DINPUT]: Done enumerating joypads ...
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Video]: Found display server: win32
[INFO] XAudio2: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Menu]: Found menu display driver: "menu_display_gl".
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [Font]: Using font rendering backend: freetype.
[INFO] [LED]: LED driver = 'null' 00000000009D5A40
[INFO] SRAM will not be saved.
[INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version\content_history.lpl].
[INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version\content_favorites.lpl].
[INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version\content_music_history.lpl].
[INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version\content_video_history.lpl].
[INFO] Loading history file: [E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version\content_image_history.lpl].
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] [GL]: VSync => on
[INFO] [WGL]: wglSwapInterval(1)
[INFO] Using content: E:\Video Games\PS1\Games\Einhander [NTSC-U] [SCUS-94243]\Einhander [NTSC-U] [SCUS-94243].ccd.
[INFO] arg #0: retroarch
[INFO] arg #1: E:\Video Games\PS1\Games\Einhander [NTSC-U] [SCUS-94243]\Einhander [NTSC-U] [SCUS-94243].ccd
[INFO] arg #2: -s
[INFO] arg #3: E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version\saves
[INFO] arg #4: -S
[INFO] arg #5: E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version\states
[INFO] arg #6: -c
[INFO] arg #7: E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version\retroarch.cfg
[INFO] arg #8: -L
[INFO] arg #9: E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version\cores\mednafen_psx_hw_libretro.dll
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] Set config file to : E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version\retroarch.cfg
[INFO] RetroArch 1.7.3 (Git b2ceb50897)
[INFO] Redirecting save file to "E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version\saves\Einhander [NTSC-U] [SCUS-94243].srm".
[INFO] Redirecting savestate to "E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version\states\Einhander [NTSC-U] [SCUS-94243].state".
[INFO] === Build =======================================
Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
Built: May  4 2018
[INFO] Version: 1.7.3
[INFO] Git: b2ceb50897
[INFO] =================================================
[INFO] Loading dynamic libretro core from: "E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version\cores\mednafen_psx_hw_libretro.dll"
[INFO] [overrides] core-specific overrides found at E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version\config\Beetle PSX HW\Beetle PSX HW.cfg.
[INFO] [overrides] no game-specific overrides found at E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version\config\Beetle PSX HW\Einhander [NTSC-U] [SCUS-94243].cfg.
[INFO] Config: appending config "E:\Video Games\RetroArch\RetroArch 1.7.3 64 Bit Version\config\Beetle PSX HW\Beetle PSX HW.cfg"

c

someone else reported the same behavior at the repo, and it seems there was a commit yesterday that affected linking OpenGL to the core on Windows, so that’s probably related. We’ll take a look.

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I tried GL and That Happened. Tried Vulkan and Direct 12 and just Crashed RetroArch but Worked with Direct 11.

I want to UpScale the Video but does not work in Direct X 11. Only got it work with OpenGL

I just reverted the commit that I believe caused the issue, so the next build should hopefully act better with GL.

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