I know there have been fixes which seem to fix the ground textures issues for everyone else, yet I’m still having issues. http://imgur.com/IKfXeyv
The water is not supposed to do that, and when you get up close it doesn’t overlap the ground and looks like it is supposed to. This is a Mario 64 romhack, so I thought maybe that was the issue. Tested Zelda 64, also had the issue with ground textures.
Win64 March 3rd build from dropbox GPU: 512MB GeForce 9300M GS (Acer Incorporated [ALI])
Settings: 480p (internal/external) RPS: auto Graphics plugin: auto Dynamic recompiler Graphics accuracy: high