MAME core shader save bug

When you load a shader with this core it works but the moment you save it so it can load it automatically it… disappears.

I found that it saves the paths like this:

shader0 = “…/shaders_glsl/crt/shaders/crt-lottes.glsl”

This doesn’t work. But other MAME cores saves them like this:

shader0 = “…/…/shaders_glsl/crt/shaders/crt-lottes.glsl”

This works. But you have to change it manually for MAME to load.

There was a bug in recent nightlies that broke saving presets. The latest build should be fixed, though.

Thanks that fixed it

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