A quick question out of curiosity…
In games that use a flickering shadow to simulate transparency, i.e. Neo Geo fighters, I understand how it works by syncing with the monitors refresh rate, but how come the FBA core pulls this off successfully, while on MAME I still get flickering shadows? (Standalone or using RetroArch core?
I’ve tried to adjust settings in MAME, but I still can’t get rid of the flickering shadows…
Is this just how it is?