been working on some things here and came up with v2.3. so what’s new?
I eliminated most holes in the vertical line patterns and checkerboard with only two or three lines is working correctly. from now on there will be only one version again, the strict one is an option which you can activate in pass0. yeah… to actually terminate redundant calculations I added just another pass. but don’t worry, performance actually benefits from that.
the detection and handling of these two different patterns is vectorized, so pixels aren’t overwriting each other anymore. the (de)activation of them moved to the last shader pass4. overall the number of false detections especially at text should be way lower in contrast to the last version.







I asked for you in the cg2gsl thread, hopefully someone can figure this out. sry for the problems.