I was wondering if there might be some way to force 32-bit rendering on PSX games. There’s an option to remove the dither, which I assumed would do something like that, but it just seems to actually disable dithering - so you just get really bad posterization in its place.
Since it is somehow possible to disable dithering, would it be possible to force 32-bit rendering on anything which would normally be dithered? An example might be the menus in Symphony of the Night.
[ul] [li]Rendered at 1x with dither - noisy, but shows gradation. [/li][li]Rendered at 1x without dither - dither is replaced with ugly posterization. [/li][li]Rendered at 4x with dither - looks a lot smoother now, but I’m dropping frames even at 2x internal resolution, and the 3D elements in this game look very out of place above 1x. [/li][li]How it would look with 32-bit rendering - gradients replaced in Photoshop. [/li][/ul]