Silent Hill renders the game with 224 pixels vertically. So I have configured the Mednafen PSX core to cut off the first 8 and last 8 scanlines. This works just fine with non-integer scaling to fill the screen. (before / after)
However, if I activate integer scaling, the image is still being scaled as if it is 240px tall, and not 224px tall. So it gets scaled to 1280x960 instead of 1195x896
[ul] [li]“Integer” 4:3 aspect ratio scaling - incorrectly scales to 1280x960 and gives uneven scanlines. (It’s much worse without the Pixellate shader too.) [/li][li]Custom 1195x896 mode - scales perfectly so scanlines are evenly spaced [/li][/ul] The core should report the new image height when the initial/last scanline options are used.