Mega Bezel Reflection Shader! - Feedback and Updates

Go big balling get a 2080, jkjk.

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@Duimon @Syh We’re getting new cards this fall (GTX 3080, RX 680, etc)

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I can’t afford anything anyway. I just dumped all my money into a fightstick lmao.

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Online shipping is finally open in my country. But the best I can do is a GTX 1660 Super for fucking $385, lol!

Btw, when are you posting your arcade stick build thread?

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Hmmm, I honestly have no idea.

I’m still fiddling with it.

It’s done and it works, I’m just doing cosmetic stuff to it now.

I was wanting to hold off on doing the build log until I could build a wiring harness.

I mean I can start a thread going over parts and stuff if you guys would like?

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Personally, I would like you to post all the sources like - where you learned all the stuff for the DIY, best places to purchase these parts and any other useful bits of info etc. All in one place for future reference. As I’m still not sure if I want to build my own or just get a pre-built one.

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Yeah I can do that. It may be a minute before I get it done though.

Really they’re easy to build. It just depends on your budget in my opinion.

Also most of the diy cases for fightsticks, have services to build it for you on their sites. You just pick parts from their stock.

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Your reflection shader is groundbreaking, HyperspaceMadness. If there was an annual award for innovation of the year in bezel making you’d win that award. Thank you!

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I download the pack but always freeze retroarch and break, im using glcore. Thanks for your work.

Are you on Windows? What Video Card are you using? Have you tried Vulcan?

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Thanks! I’m glad you like it, I’m sure it could add an extra pop to your already very cool overlays :slight_smile:

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Intel, gl and glcore.

New version of retroarch core of mame 0.222, always crash wen load a game, to anyone too? Thanks

Ok I would suggest trying setting your video driver to Vulcan

Yes, also happens here. I had an older core version copied in another directory and can confirm that.

I know that mi intel is not compatible with vulkan then.

Thanks.!

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To try to clarify, the problem is when you load the shader and retroarch freezes while loading it?

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Yes exact. Mi intel CPU is some old, not work with vulkan. Other new CPU intel yes.

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I was wondering if there is any option to disable the rendering of the background images and shadows, just keeping the reflections. By doing this less powerful systems could achieve full speed I think. I noticed that changing from the usual 16:9 to 4:3, the shader pack speeds up substantially when it doesn’t have to render the whole screen. One could use one of Duimon’s RA overlays, that have the bezel and shadows already rendered and then adjust the transparency so reflections can also be achieved there. Shouldn’t that speedup the whole thing?

I don’t think this will work out of the box. Overlays cover up the reflection. You could maybe have the shader render the bezel and have a custom overlay that is the background and frame.

I could give it a try on my HTPC (x58 i7 GTX 1050, fairly under-powered compared to what I use HSMs shader on)

Give me a day. :blush:

Maybe @ArsInvictus can let us know the method he used on his 4K Verticals. (HSM mentioned he used the Mega Bezel in a unique way.)

To be clear. If it works I would be willing to add a “Hybrid-Overlay” repo to my HSM Graphics repo. We would have graphics for High, Mid, and Low end sytems. )The latter being the RA Overlays.)

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Hi @Duimon, if you use a regular custom overlay file in Retroarch, that sits on top of the shader rendered image, so you can basically just resize the viewport for the game image and fit the HSM bezel edges into the transparent area of the overlay. It’s a bit of a hassle to resize it manually, but that’s how we do it.

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