Hi there - first off I wanted to congratulate and thank this entire team for creating something so spectacular. The HSM Mega Bezel and all of the presets for it are truly amazing, game-changers.
I have the shaders working well on my R7 3700x/GTX 1080 rig - but I can’t seem to get them going on a SFF emulation box I have been working on.
The SFF box is a R5 2400GE apu with 16gb of 2666 ram. I believe I have everything set up correctly (again, I have it running on another computer that is right next to it) but when I load a game and then load the shader, RA just hangs. So far I’ve only tried NES - so it won’t get much more lightweight than that core. Before I go down the rabbit hole of trying to get these shaders to work, is this little machine just plain too weak for the Mega Bezel shaders? I suspect it is, but I figured I’d go to the source to ask …
Again, awesome work - loving these on my main rig.
** UPDATE: After the ADV level presets crashed RA, I tried POTATO, and it loaded (taking 2 minutes) and ran. This encouraged me to try MBZ__3__STD, as this was the least intensive option that still included reflections. It took a little longer than 2 minutes to load, and then ran. However, Nestopia only hit 50 FPS max - so the actual play experience was sludgy. Conclusion: Ryzen 5 2400GE is simply not cut out for this shader pack. For what it’s worth, it was a glorious looking 50FPS 