Thank the author for his great efforts! The appearance of this filter gave me enthusiasm to make one with the appearance of my own room。
Ha, great idea and execution 
This is Awesome! 
I love the video panning over to show the real thing
!
One of the things I really enjoy about this and the video is how it shows all these forms of playing games together, hardware and emulation 
Great game room by the way 
Here’s the blasting Amiga artwork Scarecrow by Made mangled thru Mega Bezel Reflection Shader.
Would you believe it’s just 64 colours? 
The level of detail is astonishing and brings some evidence that these artworks were not meant to shine on razor sharp pixels, but rather on smoothed, subtly glowing phosphors.
I was so impressed by the CRT - A2080 - HiRes SmartRes Shader from @guest.r included in WinUAE pack by @Rincewind… I had to build my personal take leveraging on extra candies from Mega Bezel and Guest Advanced.
Nice work @TheNamec! I can see you were going for an aperture-grille look here, well done. Indeed, Guest’s CRT shaders really bring these Amiga low-res images to life — just like how I remember them on my Philips CM8833 monitor back in the day.
By the way, there is a whole pack of test images in the files section at the end of my article. I’ve spent quite some time finding images that are useful for testing the various aspects of the CRT shaders, others might find them useful too.
Thank you! That screenshoot was done using Shadomask type 2 following the original preset, with CRT mask just adding subtle zig-zag pattern (more noticeable in dark areas).
By looking at your captures, I think the “stiched” look from Commodore slot-mask suits better with Shadowmask type 3 (at least on 1080p).
Type 2
Type 3
And these really are beautiful!
In this case I used Shadowmask type 3 and ScanlineType - GSL 2. I think it’s the right combination to have both the stiched texture and the subtle scanlines from Commodore Monitors. Looks pretty fine on integer scaling.
This is similar to the premise behind my new CyberLab Sega Genesis for Blargg_NTSC_Genesis_Composite_CyberLab_Special_Edition console specific preset.
This is also similar to my reasoning behind using Mask 4 with my Computer Monitor presets which were inspired not necessarily strictly by the look but by the thoughts, ideas and memories of my Commodore 1702 Monitor that I grew up playing on.
I wholeheartedly concur @Rincewind. I will definitely download and take these for a spin when I get a chance and run them through my shader preset pack. They look absolutely gorgeous.
It feels like we’re slowly drifting into the stage of our lives akin to our grandfather’s having a smoke of their pipes while having a chat and a drink of Scotch or Brandy over these vintage works of art from the old days of our youth.
So this is what getting old feels like…lol.
Ahah yep, we’re spinning around and around that sweet love story about the beautiful one and how we managed to ruin everything because of… the OTHER beautiful ones. 
BTW, here’s my settings translated in Mega Bezel Reflection Shader from the original @rincewind and @guest.r A2080 shader, I’m pretty sure @Cyber can share some love to Commodore slot-masks 
// [CRT] SLOT-MASK FOR COMMODORE DISPLAYS
// MEGA BEZEL COMMODORE PACK by THENAMEC
// Based off CRT-A2080-HiResSmartResShader by Guest.R
// Based off CRT-A2080-PAL-sharp.fx by Rincewind
//-------------------------------------------------------------
// GDV - COLOR TWEAKS
CP = "4.000000"
CS = "0.000000"
wp_saturation = "1.000000"
wp = "0.000000"
// GRADE - BRIGHTNESS & CONTRAST
g_cntrst = "0.496000"
// GDV - GLOW
glow = "0.020000"
SIZEH = "3.010000"
SIZEV = "3.010000"
// GDV - BLOOM & HALATION
bloom = "0.124000"
// GDV - BRIGHTNESS SETTINGS
brightboost = "1.200000"
brightboost1 = "1.060000"
// GDV - SCANLINE OPTIONS
gsl = "2.000000"
scanline1 = "4.500000"
scanline2 = "9.000000"
beam_min = "0.700000"
beam_max = "1.100000"
beam_size = "0.800000"
// GDV - FILTERING OPTIONS
h_sharp = "8.800000"
// GDV - CRT MASKING OPTIONS
shadowMask = "3.000000"
maskstr = "0.282000"
maskDark = "0.500000"
maskLight = "1.400000"
mask_gamma = "2.797000"
slotmask = "0.265000"
slotmask1 = "1.000000"
slotwidth = "1.000000"
mshift = "6.000000"
Great work @TheNamec, I’m impressed! Indeed, Shadowmask 3 is the one to use if you’re after emulating a Commodore/Philips monitor of the era. As far as I know, virtually all 15 kHz personal computer monitors were the slot mask type; they were essentially small TVs. IBM PC monitors were quite different, they are triad mask types, probably starting as early as the CGA era because they were always optimising for sharpness and text legibility in business applications. I think the aperture mask you used first are the characteristics of later Trinitron monitors, I haven’t personally seen any Amiga user having one those in the 80s / early 90s where I lived (but I only knew other kids, no pro users at all).
Like I said before, I don’t use RetroArch so I’m a bit lost when it comes to RetroArch presets, preset packs, etc. But if you provide me a link to your work based on my A2080 preset tweaks, I’m happy to update my article and include it to help RetroArch users.
I’m also glad you guys enjoy the test image pack
Cheers!
Where can i download the first version of this? (OLD) I like it more because of its thin edges.
If you like the look of a thin bezel then what I would suggest is to get the latest and adjust shader parameters for the bezel width and height to be smaller.
Little Experiment Cooking taking @BendBombBoom’s Crazy/Cool RESHADE-FX preset into the Mega Bezel
And not to leave out the Glass!
Free SFX Software Package for the win!
Not sure where you can download older versions but you probably don’t need it. Since then i also updated the shader myself once or twice and then re-configured it to look similar. I assume you can have the same result with the latest version.
I’m going to see if I can get the effect of the flares to not just appear and disappear immediately to see if I can get an as beautiful but less seizure inducing effect 
@Rincewind @TheNamec I’m probably missing something simple, but how do you get those test images to pull up to test shaders with?
Just load them as content.
Retroarch has a built-in image viewer core.
Oh… and I converted them to PNG first.
OK, I was about to say I could not get them to find the files when in IFF format, so maybe I was going to have to convert em 
@HyperspaceMadness these visuals reminds me a lot Squaresoft 2.5HD from Octopath Traveler and Triangle Strategy!










