Ok this experiment ended up not working very well, so I’m going to stick with the explicit adjustment of brightness per side of the bezel
Hi, I’m not sure if this is on purpose or not, but your image is cut off at the sides of the game screen
This happens when the retroarch video scaling aspect is set to core defined. If you want to use the whole space you want to set the retroarch scaling aspect to FULL.
If really you don’t want the bezel or reflection, then the following would be some presets you could try for higher performance, Since it looks like you are using the SMOOTH-ADV presets you could try one of these:
Mega_Bezel\Presets\Variations\Max-Int-Scale\Max-Int-Scale-No-Bezel__0__SMOOTH-ADV-NO-REFLECT.slangp
Mega_Bezel\Presets\Base_CRT_Presets\MBZ__0__SMOOTH-ADV-NO-REFLECT__GDV.slangp
This was the magic sauce! Coupled with Duimon’s suggestions to remove shader passes, once I adjusted the DOWNSAMPLE_BLUR values and POST_CRT_BRIGHTNESS value, plus turned off Viginette… POOF!
My colors are popping now!
I grew up with a special trinitron television in the 80s:
A Sony KV-1946r, which displayed rich, vibrant, powerfully detailed images in a way only a CRT could.
Now my Retroarch on Steam looks like this:
The edited and functioning preset can be grabbed here:
https://mega.nz/file/2ctFWRLB#NUCT6j5f0kLbaEBpvDDuhqpfVdKRfF69buuWYD4oiE8
Thanks for ya’lls help!
Yes, it’s on purpose. I set aspect ratio to full in the shader, because the shader looks better and not streched, at least I prefer it this way.
Nice preset, I like the way it looks…
I am aware that this was not really a request… but I think that TV is a great candidate for my first new Vintage TV graphic. (When I finish my current list and start a new one.)
From your memory, were the numbers on the control pad back-lit? If so what color were the lamps?
By the way, there’s a bug in the Box Blur option. when it’s on, an artifact comes when you move horizontally… this option really looks good, but you can see an annoying block moving a bit on the top middle right from the screen in every game. I hope you can fix it, because I love it…
Yes they were. When you pressed a channel button they were mid-bright green, if that makes any sense. One could only press one at a time, of course. The power light was red, I believe, as well.
What was neat is one could actually change the button numbers with plastic inserts provided by the television set, and behind the front panel were digital tuning buttons for VHF and UHF stations, which went through a nifty process of making noise and cycling some colored lights.
That would be awesome if you could port this set into your collection!
Thank you Sir.
Is there a way to low the screen a bit down? I like this option too, but the screen is more cutted off at the top…
Now that is definitely a request. I will put it at the top of my new list.
Thanks for the color info. I will ask your opinion when I post a WIP. (Although it may be a month or so before I get to work on it.)
Fantastic.
Someone posted some footage on Youtube, actually, of the set in action:
You can see the true color for the keypad there. I almost forgot: in the top right there is that dark box and within showed a thin, broken line for volume, and as you increased the volume additional segments would light up. This was also a green LED bar.
Can you post images of this?
There is a position y in the parameter list after the scaling options that you can use
If you want the screen smaller then you can change the parameters in the scaling sections
Yes, here you go… Blur on 1
Blur on 2 Blur on 3 Blur off Check the “N” on the score with blur on and off… It’s more noticeable when the screen moves horizontally…Love your preset! is there a chance to try it?
Yep, link is in the post above to download.
Yes I did download it already but is a preset that reference another preset
#reference “FIX2 MEGA Snes Test.slangp”
HSM_SCREEN_VIGNETTE_ON = “0.000000”
Yeah! I think that is @Hyllian’s you have there, he did an amazing job on it you should take a look at his saturn examples, pretty fantastic stuff
Also I need to add the switch to control if it is done in gamma space, I’m curious if this could be adjustable, basically how much gamma is used while doing the blending to make it adjustable how much transparencies are shifted darker.
Ah yes good catch! Here is the correct one.
Sorry about that.
https://mega.nz/file/aR9BiJLK#Ich09QTl18F3RZuClOC5hzt5ZRSV42TphB0cKAmYHO0