Mega Bezel Reflection Shader! - Feedback and Updates

Is there a non-integer scale that you can use which matches a particular integer scale at 1080p? Maybe you are already doing this…

This was my little experiment, I set the non integer scale at 59.17

It seems like yours is pretty close to this

I adjusted it to what looks like integer scale, but the strange thing the non integer scale is different than the first example

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I am not faking integer in any of these presets. Currently only the PSP, NDS, and 3DS are using fake integer.

That’s one thing that worries me. Will integer do strange things on 1080 vs 4K.

What I am noticing is that in this last shot the device layer is once again out of scale with the rest.

This has me a little worried but I can’t reproduce it on my end. Have you updated my pack?

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If the Integer scale is greater in the debug… shouldn’t the non-integer also be greater?

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Yeah, that’s what’s really weird, I’ll have to look at what’s going on, because logically it doesn’t seem to make sense.

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What about the scale discrepancy in the last shot? I’m wondering if you are using my build that I forgot the Follow parameter updates.

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I verified that the integer settings will work on both 1080 and 4k so I will make the changes.

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Yeah, I’ll update and see what changes

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That was a lot to read :smiley: I have to say something briefly, I’m not really a genius in English, because I’m from Germany and I always have to translate some things.

@Duimon I had downloaded a current package from you “v0.9.0.5” and just downloaded “v0.9.5.1”. I just tested it, now the “purple bars” are gone, with today’s package :slight_smile: and the GBA now runs 100% correctly. Also the “Integer Scale Mode” works without problems. Thank you so much for the work you are doing here :heart:

"Set Integer to use both axis and then decrease the Integer Scale Multiple Offset until the graphic is too small, then increase it by 1."

For example, I don’t understand what you mean exactly, what should I do? That’s why it would always be good to show it on video :slight_smile:

About this

What you have done here by setting the Base Integer Scale Max Height % is also a good way to set the integer scale.

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Do the SUPER-XBR + Guest Advanced CRT Shader is very taxing on gpu or cpu? I have a intel i5 4750 and a 970 nvidia card and a 1080p screen,

I think it’s faster than ScaleFx.

uper-XBR only does a 2x upscale in X & Y then drops down to 1x in y and 2x in x, so resolution-wise it uses a lot less memory and gpu cycles. There are also other variants in there if you want to use Super-XBR with a lighter shader, or without reflections.

Performance 4K on RTX-2060, Frames per second with ImageViewer on 224p content

POTATO                  300
POTATO-SUPER-XBR        280

STD-NOREFLECT           210
STD-NOREFLECT-SUPER-XBR 190

STD__GDV                190
STD-SUPER-XBR__GDV      180

ADV__GDV                180
ADV-SUPER-XBR-GDV       165

SMOOTH-ADV__GDV         155

Test Image

03 - Dither - MVC 03

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Thanks a lot for the detailed answer, love how it smoothes the pixel edges and gives a clean image without looking cartoonish

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Hi! I found a bug in the dedithering… It’s more noticiable on the letters, it happens in every game… More noticiable in some games than in others. Here is an example…

Off:

On 4:Hyllian + stripes also happens in number 1, 2 and 3, but 4 and 5 are the most noticiable…

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:grin: :heart_eyes:

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That looks fun, kind sharing your preset?

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That looks like a vertical line bug. Not a checkerboard one.

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I don’t mind to share it, but I need to know how to share the short preset. I’m not able to do it yet.:worried: I’ve got the simple preset saving on. But can’t find where the file saves. If I save it with the name I want, It saves with the long preset…

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These files save under Retroarch/config

Hmm, this is weird, it’s supposed to save a simple preset as well

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Inside Retroarch/config, what I see folders of the games and cores, with it’s own slangp. But if I open them with notepad, it comes a long list… If I save them by a custom name, it saves in retroarch shaders folder…

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Can you go to your shaders/save page and take a screenshot so I can see what it looks like?

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