yeah , at this point i use a mixup of all the mega bezal packs with some edits of my own , i truly love all the effort guys like you put into those things ^^
Is this mashup going to be included in a distribution/pack?
Hi
I try all you said. Working great on DuckStation (PS1) and PPSSPP (PSP), performance is the same I think, i don’t notice lost frame… Just a bit longer to load preset (maybe 1 at 1:30 minutes, depending preset)
But on Dolphin (Gamecube), I got crash, maybe is too heavy… (But Potato preset working on Dolphin !) I suppose Mega Bezel working great on Series S until 32/64 Bits…
Yes and yes too. When I load a preset shader, nothing happen but N64 Core still running…
Maybe it’s because N64 Emulator use OpenGL and not DX11/DX12
so far i just did these for myself why ? ^^ if i do i would ask you and TreyM before
Ok my packs are distributed under a non-derivative license, meaning you can mix them for personal use only. You can’t distribute them in altered form, and this includes screenshots.
I already had problems in the past, so I think it’s nicer to warn people and save their time from the beginning, instead of having to ask for removal later.
I’m confident you can understand my point of view.
@HyperspaceMadness no problem having these screenshots in the mega bezel thread. Hope it’s the same for @TreyM, his works were quite an inspiration for my project!
sure i can understand it …sry then for the screens ? anyways keep up your work i love these commodore monitors ^^
Hope I can do more commodore devices, these really have an unique charm! Stay tuned for future updates 
the c64 was my first gaming experience so nearly everything with commodore written on it , has a special charm for me , heck i even have a golden commodore tie clip from an former employee
so you can get sure i keep track of your work
@HyperspaceMadness do you think there will be a way to get the shader interact with advanced functions like vice´s led interface for disk drives or mame´s led and other features
just curious^^
Some day…
Technically what needs to happen is to write a shader led driver like we have with the overlay led driver.
This is on my big list of things to do someday, but it’s a ways down the list with a number of things in front of it 
nice to hear , really can´t wait to see what you do in the future 
Looks really good
Mind Sharing those parameters? 
HSM_PHYSICAL_SIM_TUBE_DIAGONAL_SIZE = “18.600002”
HSM_NON_INTEGER_SCALE_OFFSET = “51.900000”
HSM_SNAP_TO_CLOSEST_INT_SCALE_TOLERANCE = “16.000000”
HSM_SCREEN_POSITION_X = “-15.000000”
HSM_SCREEN_POSITION_Y = “-2.000000”
HSM_BG_LAYER_ORDER = “1.000000”
HSM_VIEWPORT_VIGNETTE_LAYER_ORDER = “2.000000”
HSM_LED_LAYER_ORDER = “3.000000”
HSM_DEVICE_LAYER_ORDER = “4.000000”
HSM_DEVICELED_LAYER_ORDER = “5.000000”
HSM_CAB_GLASS_LAYER_ORDER = “8.000000”
HSM_LED_SATURATION = “130.000000”
HSM_LED_BRIGHTNESS = “155.000000”
HSM_LED_GAMMA = “1.400000”
HSM_CAB_GLASS_BLEND_MODE = “2.000000”
HSM_INTRO_WHEN_TO_SHOW = “0.000000”
HSM_FRM_OPACITY = “0.000000”
HSMHSM_AMBIENT_LIGHTING_OPACITY = “100.000000”
HSM_ASPECT_RATIO_EXPLICIT = “1.355300”
HSM_USE_IMAGE_FOR_PLACEMENT = “1.000000”
HSM_CRT_LAYER_ORDER = “0.000000”
BackgroundImage = “Mega_Bezel_Packs/P3sT/overlays/vsmario.png"
CabinetGlassImage = “Mega_Bezel_Packs/P3sT/overlays/vs top.png"
LEDImage = “Mega_Bezel_Packs/P3sT/overlays/vs LED.png"
i think thats every change for this one ^^
Thanks a lot
Where can I get that bezel?
the overlays are coming maybe later maybe tommorow
with 17 other VS machine overlays 
Been waiting on somebody to do those for a while.
the overlays are now uploaded you can get them over on my thread ^^
Hi! Is there a way to set a fixed specific resolution to the initial resampler?
I want the FFMPEG core to have an internal resolution of exactly 640x480, regardless of the video file resolutions (HD etc.). Is this possible with this shader?
Thanks!







