The first one looks the best for me…
Found it, but how to enable/disable those presets? Should I open a single preset in notepad and edit some value?
You just simply load them through RA using the “Load Preset” option. Simply navigate to that folder and pick one.
There’s a new core coming to play Z9rk an I think most of the info com games, it might be integrated by Christmas.
Some info is here https://www.patreon.com/posts/64861123
In case anyone feels the urge to do something cool for it.
I will have to do something. Too bad we don’t have that %romname% token yet. I would love to do something with cover art for each game.
That SAMPO 9519 comes to mind immediately.
Something really cool things happened recently,
Atari 50th Anniversary Collection was released!
Rich Whitehouse released his new Standalone Jaguar Emulator named BigPEmu BigPEmu (richwhitehouse.com)
One super cool thing he did with this is add shader support and created a converter that he has made available to convert a slangp file into standard GLSL files and his shader stacking format. There is also a shadertoy template where you can copy and paste directly from shadertoy and see the effect.
He’s included some awesome shaders like @Hyllian’s, and has even done an additional conversion on the side of some presets including Royale and the Mega Bezel. And the thing that kind of blows my mind is that the conversion of the Mega Bezel WORKED! So he actually had it running in his emulator.
So this also means that @guest.r’s great Guest Advanced can also now run in yet another place
If you’re lurking out there Rich, Congrats on the achievement of your new Emulator! and thanks for creating a way to run these great shaders from the community in it!
I messed with the RA Translator and got Duimon’s Graphic to display with the emulator. It must be saved as a seperate shader file with simple preset turned off.
everytime it flashes like this i fall more in love with this shader
Seems like we need to be able to show reflection in more places, it would be nice to have it on the speaker panel & wings. Also bounceback on the room
that would be crazy ,was thinking to ask about if it would be possible to make the flashing overlay more elements but this would be even better , for sure
Yeah, this stuff is definitely on my list, it would help for these sort of arcade graphics.
I think it would even help on standard graphics, because it feels artificial to not have any light from the screen not bounce back to illuminate the scene elements.
i like this idea very much , hmmm combined with the feature , to read game names for graphics , i could imagine that my plan with the console infront the tv could be come out very cool ^^ also other arcade system
you did awesome work man and every feature i could ask for besides 1 stupid you already had in mind
edit: for the light and reflection some kind of shadow mask would be nice so you could mark areas where no light has to be
Glass + mask?
That would probably look amazing!
Stuff cookin in the HSM kitchen
Jaguar snapshot with default shader:
Smoothed shader
Jaguar snapshot with default shader
Smoothed shader
Some Fixed/Updated presets coming in the examples package:
@MrRetroLust Space Invaders! Multi Layer
@MrRetroLust Black Tiger Multi Layer
Some fixes to the Fake Scanlines
SMOOTH-ADV preset with core sampling multiplier set to 600 and no-scanline mode on
Added Fake Scanlines at core res
Changed Scanline direction to vertical @Zombeaver
Hey guys… was searching around to see if anyone had done 2 and 3 screen presets (Ninja Warriors, Rastan 3, etc) when I found this conversation… was just wondering if anybody had finished working presets like this for a horizontal screen?
It looks amazing. It would be nice a slot mask default preset too. I love the way trinitron mask looks here…

wondering if anybody had finished working presets like this for a horizontal screen?
@Zombeaver has done some 2 and 3 screen presets.
https://forums.libretro.com/t/zombs-mega-bezel-pack/39519/31?u=duimon
Unlike the question in the post you referenced, he uses a single bezel which is more true to the original. I doubt anyone wants to play Darius on three split screens with bezels.
Yeah like Duimon mentioned, for games like Ninja Warriors, Warrior Blade (Rastan 3) and Darius in my experience the single super wide screen is the nicest presentation.
For something like TX1 or BuggyBoy it could be interesting to separate the screens and add a perspective tilt on the side screens since in the original arcade machines they were tilted and acted kind of like windows in the car. But that’s a fair bit of work for one or 2 games.
I do wonder if some sort of perspective projection of a wide curved screen might look nice, although at that point you wouldn’t want it to look like a tube anymore.