Mega Bezel Reflection Shader! - Feedback and Updates

Integer scale needs to be off in the retroarch video settings. Setting it to on or off in the shader is a personal preference.

Integer scale jumps around a lot and can be quite restrictive on a 1080 display. (It does help with moire.)

The readme.md just explains what the settings do. “Best” is subjective and it doesn’t include any recommendations, for that you’ll have to play around a bit. The defaults are acceptable, until you gain more experience and get fussy. :grin:

There is a versioning bug but the end result is the same. (If by, “from here”, you mean the link to the GitHub release.)

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Can you point me to the specific settings please?

I suggest you read over the readme.md file.

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Thanks but looks like MDAPT is not available in recent versions, I found the setting, it is the HYLLIAN-SGENPT-MIX-DE-DITHERING, by default it is set to Checkerboard only, I have now set it to both (Checkerboard and Vertical Lines) which also blends the waterfall, and that doesn’t really impact the rest of the image (or just slightly), I hope it doesn’t produce some unwanted effects elsewhere, as I created a base preset for all my plaftorms. I’ll figure it out hopefully or won’t notice it :smiley:

This is an updated and improved version of MDAPT. It does everything MDAPT did and more.

That’s not possible with heuristic algorithm based approaches to dedithering.

If you don’t want false positives or any weirdness, it’s better to use something like the GDV-ADV-NSTC base presets or Blargg NTSC Video Filter Presets from the Settings–»Video–»Video Filter Menu in conjunction with whatever Base Preset you’re currently using.

For more advanced video filter presets you can download my CyberLab Custom Blargg NTSC Video Filter Presets pack.

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Awesome thanks for the info.

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bezel project = win mega bezel = win duimon presets = win

triple win! Awesome work all

I am using it on retroach mame only. Every time I load a new game, I have to reapply the shaders. I saved a core config, did not work :frowning:

any ideas anyone?

Cheers!

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Are you using my Bezel Project presets?

I am indeed! It’s the only one that works flawlessly with the bezel project

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Did you follow my install instructions to use a temporary install of retroarch to run the bezel project installer?

My concern is that some of the installer’s scripts have written interfering configs.

I did not follow those instructions, lol.

Thanks for the heads up, will restart

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I used retroarch version 1.19.1. I installed version 1.21.0 today and I discovered that the shaders have too strong colors! Here are two photos for comparison:

RetroArch 1.21.0

RetroArch 1.19.1

What can you do to make it look like it did before??

No answer? Will there be an update so that the colors are normal in RetroArch 1.21.0? This is related to all shaders here, the colors are not displayed correctly!

Have you tried making any adjustments in the settings to get the colors you want? Megabezel isn’t just one set thing, you can make a huge number of adjustments to the image in the F1 menu.

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No, I havent tried any adjustments. Its due to the New version of RetroArch. A check and an update would be the best solution, rather than trying to get the correct colors in the settings. The colors are no longer compatible.

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Depending on the reason it is different, if it is the result of some unintended issue with a Retroarch update, then updating the shader is not the “best” solution.

Even if it was intended, making some small change in the shader parameters to get what you may consider “corect” color is far less arduous that HSM needing to track down the issue and update the shader.

The Mega Bezel is a complex beast, and I am positive that if he were to make the attempt, an update would wait for more changes to accumulate.

To set the parameters you need some knowledge. Other shaders I use run normally. Why is the HSM no longer working properly with version 1.21.0?

Wildcards were “repaired” with recent versions, also normal nightly builds come with updated shaders.

You could try to delete the 1.21.0 shader folder and copy 1.19.1 content into it to check if this is the case.

You could also toggle between GLCore and Vulkan RA system drivers, see if it makes a difference.

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Its absolutely awesome! I deleted the shaders “shaders_glsl” + “shaders_slang” and copied the ones from version 1.19.1 into 1.21.0 and it worked :heart: thank you very much, @guest.r

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Here is my custom preset, based on my 1953MD (No screen curve because the moire pattern drives me insane LOL)

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