No, I havent tried any adjustments. Its due to the New version of RetroArch. A check and an update would be the best solution, rather than trying to get the correct colors in the settings. The colors are no longer compatible.
Depending on the reason it is different, if it is the result of some unintended issue with a Retroarch update, then updating the shader is not the “best” solution.
Even if it was intended, making some small change in the shader parameters to get what you may consider “corect” color is far less arduous that HSM needing to track down the issue and update the shader.
The Mega Bezel is a complex beast, and I am positive that if he were to make the attempt, an update would wait for more changes to accumulate.
To set the parameters you need some knowledge. Other shaders I use run normally. Why is the HSM no longer working properly with version 1.21.0?
Wildcards were “repaired” with recent versions, also normal nightly builds come with updated shaders.
You could try to delete the 1.21.0 shader folder and copy 1.19.1 content into it to check if this is the case.
You could also toggle between GLCore and Vulkan RA system drivers, see if it makes a difference.
Its absolutely awesome! I deleted the shaders “shaders_glsl” + “shaders_slang” and copied the ones from version 1.19.1 into 1.21.0 and it worked
thank you very much, @guest.r
Here is my custom preset, based on my 1953MD (No screen curve because the moire pattern drives me insane LOL)
sorted btw. I created a .slangp file for each game (using a script). Happy to share the script and/or .slangp files with anyone else who stumbles on this issue.
Unfortunately, installing 2 instances of Retroarch (one main install, and one for the Bezel Project download then copying the downloaded overlay folder with .png and .cfg files to the main install) didn’t work, and I had to keep reapplying the shader, even after setting a core default.
Fantastic work though, your shaders look absolutely fantastic when paired with TBP
If you followed my instructions to the letter, a script shouldn’t be needed. My presets use a shader wildcard that automatically selects the correct graphic.
Working on a full 1953MD PVM, with games shelf in the background. Still need to add the controls and add labels to the SNES and NES games, and redo the PSX and NeoGeo games, also planning on adding figurines on the bottom shelf.
Excellent, as always!
Added a few labels, cleaned up a few textures, still need to add labels to the carts and fix the Neo Geo boxes.
1440p screenshot
Dear All, i dont yet have picture or video, but it has been long time i am playing with mega bezel shader and love it really, i am trying different setting to enhance depending on the console.
I was very happy with my seeting on megadrive with sonic, then i try it on master system with alex kidd. Was still nice just felt the scanline were little bit too thick and then i found this setting:
[ CORE RES SAMPLING ] and by moving the Opposite Direction Multiplier from 100 to 125, i found the perfect image imho for master system.
It basically seems to add more line of vertical pixel (i am still a noob so not sure if i am totally correct) , and so on reducing the thickness of scanline, bringing more detail and definition.
So So happy, but but … when i started to have vertical scrolling or just moving the spirte of alex vertically : shimmering occurs… i tried all i could to counter that , with no effect…
would it be possible to do something ? i am a bit lost,
massive thanks i will try to upload video if needed
Just would like to congrats you guys making those Bezel shaders, even this Guest-SlotMask1 being an experimental filter, turned to be my favorite one, for me it have a good image balance.
Hope it can have a full version later.
I think this is looking alright now.
All the colors are hitting, brightness is good, really really sharp arcade cabinet picture (yeah, wood grain TV but I love the quaint atmosphere).
You’ll probably have to double open in another window, here, then imgur, to see the pixels.
I love the Mega Bezel Shader in Batocera. But with the v42 update only the UltraLite shaders are working and nothing else. Is there a fix for this or will there be a update on Content Downloader? Really would want those shader back working.
This would be a question to ask on the Batocera Discord.
The Mega Bezel should run on any newer Retroarch version so it must be a Batocera issue, not a Retroarch one.
Hi. Please tell me, if you install your shaders in RetroArch, is it better not to update the shader slang online in RetroArch? I’m just curious to know the correct procedure. Does updating online cause any damage or disrupt the shader settings?
Besides a versioning bug, the online updater is the same as the current GitHub release, so no danger in updating with the online updater.
That being said, I always recommended renaming or deleting your existing “bezel/Mega Bezel” folder before updating.
Any changes you make to shader parameters, unless you save them in an unconventional folder, should be outside the slang folder and immune to online updating.
Yes , your shaders put in here path : C:\RetroArch-Win64\shaders\Mega_Bezel_Packs