Mega Bezel Reflection Shader! - Feedback and Updates

Dear All, i dont yet have picture or video, but it has been long time i am playing with mega bezel shader and love it really, i am trying different setting to enhance depending on the console.

I was very happy with my seeting on megadrive with sonic, then i try it on master system with alex kidd. Was still nice just felt the scanline were little bit too thick and then i found this setting:

[ CORE RES SAMPLING ] and by moving the Opposite Direction Multiplier from 100 to 125, i found the perfect image imho for master system.

It basically seems to add more line of vertical pixel (i am still a noob so not sure if i am totally correct) , and so on reducing the thickness of scanline, bringing more detail and definition.

So So happy, but but … when i started to have vertical scrolling or just moving the spirte of alex vertically : shimmering occurs… i tried all i could to counter that , with no effect…

would it be possible to do something ? i am a bit lost,

massive thanks i will try to upload video if needed

Just would like to congrats you guys making those Bezel shaders, even this Guest-SlotMask1 being an experimental filter, turned to be my favorite one, for me it have a good image balance.

Hope it can have a full version later.

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I think this is looking alright now.

All the colors are hitting, brightness is good, really really sharp arcade cabinet picture (yeah, wood grain TV but I love the quaint atmosphere).

You’ll probably have to double open in another window, here, then imgur, to see the pixels.

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I love the Mega Bezel Shader in Batocera. But with the v42 update only the UltraLite shaders are working and nothing else. Is there a fix for this or will there be a update on Content Downloader? Really would want those shader back working.

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This would be a question to ask on the Batocera Discord.

The Mega Bezel should run on any newer Retroarch version so it must be a Batocera issue, not a Retroarch one.

Hi. Please tell me, if you install your shaders in RetroArch, is it better not to update the shader slang online in RetroArch? I’m just curious to know the correct procedure. Does updating online cause any damage or disrupt the shader settings?

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Besides a versioning bug, the online updater is the same as the current GitHub release, so no danger in updating with the online updater.

That being said, I always recommended renaming or deleting your existing “bezel/Mega Bezel” folder before updating.

Any changes you make to shader parameters, unless you save them in an unconventional folder, should be outside the slang folder and immune to online updating.

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Yes , your shaders put in here path : C:\RetroArch-Win64\shaders\Mega_Bezel_Packs

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Hello,

Please excuse a potentially ignorant question; does anyone know of any shaders / bezels for:

Sony Pocketststion Epoch Game Pocket Computer Milton Bradley Microvision

I love the shaders / bezels for all the other handhelds and would love some for these last 3 systems i’ve got running within Retrobat.

Has anyone got any ideas?

Thank you,

Nick

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I’ve seen several mentions of retrobat lately… is this like a retroarch alternative?

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Nothing now, (That I’ve done anyway. :wink:)

If they are using MAME then it is guaranteed I will do something eventually.

Nope. It is a Windows native version of Batocera (Linux).

Like Batocera, it uses both Retroarch and/or standalone emulators.

I am not sure it is capable though (As is Batocera.) of using an Overlay with standalone emulators.

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@ShyTalk

All three systems are emulatable (At least to some degree.) in the MAME core.

The PocketStation has no MAME software list xml and the roms are not included in any software list distribution.

As such it requires jumping through some hoops to get a rom running. (No tougher than many other systems though. :wink:)

I am clueless at this point about how well the systems can be controlled, but that has never been a concern of mine, as long as I can get it running.

I will add these three systems to my future to do list. (If they are not already there. :grin:)

Edit: The Epoch was already on the list, the other two have been added.

Thank you for the suggestions… new systems are always welcome.

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That’s great news mate; thank you for looking i to it.

It’s funny because i’ve got all my handheld systems using your artwork (except the 3 I mentioned) and they look like works of art but then i’ve got these 3 stinkers with just basic bezels that look kinda sad!

Can’t wait to have the complete set! Especially the Milton Bradley Microvision!

Thanks again!

if you could include something like the ambilight feature that koko-aio has, this would literally be perfect for me. uborder is close and has ambilight and guest-advanced support, but i have a megabezel preset i love that i just can’t quite recreate with guest on its own and the look i believe is dependent on some of the other shaders bundled into megabezel. I desire the ambilight feature however because I play on OLED and i’m worried about having a static image or black pillarboxes on for too long. (also the ambilight just looks cool). would something like that be possible in the future?

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Yup this is planned for V2 :grin:

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Could you share your creation? I really like it. It enables me to immerse myself in the game without being distracted by the distorted screen.

ok, how do you apply the vector preset only to the picture (monitor) part of diumon’s Bezel Project Presets? That loads an overlay as the background, so the reflection shader and bezel show up on top of it. Allowing us to use any of the old bezels from various projects of the past, since they show up under the shader.

you can copy the preset and set the bezel to the generic image (or anyone you want) if thats your goal

so I saw someone on Twitch with MegaBezel who had an additional shader/setting that allowed the background part of the image to get lighter/darker (the walls on the sides of the TV set), depending on the image on the screen. How would we do this?

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Nothing in the current release would do this. It’s possible they were using the V2 development version.

If you want to give it a spin, backup of your current installation (Or temporarily rename the “shaders_slang\bezel\Mega_Bezel” folder to something like “Mega_Bezel_OLD”) and follow the GitHub “Bleeding Edge” link at the top of this thread.