Anyone remember triple 4:3 monitor arcade games, such as “The Ninja Warriors” ?
Well, Mega Bezel works great with them! And even better… My presets work great externally, through ShaderGlass, importing them directly. There’s a bit of artifacting on the far right, but this allows an alternative route to adapt Mega Bezel with Steam and non-Steam games, DOS, Windows, etc., on 32:9 displays, without going through WindowCast Core. The biggest advantage here is Retroarch struggles to handle any source video input above 640x480, and framerate starts to suffer, immensely.
However, running Mega Bezel presets through ShaderGlass @ 6x Pixel Size setting (Located under Input, 6x is for 1440p, but 9x would be for a 4k 32:9 display) eliminates this framerate issue, entirely, even if the source game is full 5120x1440, for example.
Here’s “Huntdown,” through ShaderGlass, and below, a quick shot of “The Ninja Warriors” inside Retroarch:



Note: You’ll need a proper 32:9 display, or a triple 4:3 monitor setup, or equivalent, to view these properly, in full detail, without panning or scrolling. Open each image in a new tab, and then open the imgur image in another tab, after that, and maximize with F11, or download and view in software of choice.
The advantage of a 32:9 display with these kind of games is you have no bezels between each “tube,” which mimics how the arcade games managed to hide them through mirrors and reflection to hide the bezels of the source displays.
Interestingly, this looks even better on a 32:9 display than the actual cabinets, for the image has no independent curves for each display, and you have one continuous gaming field!