Mega Bezel Reflection Shader! - Feedback and Updates

What do you guys think of my settings ? Honest answers please. :slight_smile:

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Honestly? I think the screen vignette, without curvature, doesn’t look right. (Like it doesn’t belong.) :innocent:

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You’re absolutely right, I forgot to remove it. Thanks !

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I’m trying out a guest venom preset to look like newpixie, also adjusting the fake scanlines.

Just color correction

Color Correction + ScaleFX + Fake Rolling scanlines

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The first pic look like an not so old shadow mask crt tv, really like it

Oh man the super mario bros 3, its a perfect example of an excellent overlay with the hsm mega bezel, awesome orion work btw

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I would like to know what specifically changes this right here:

to this: Is it the ScaleFX? And if so, how do I make it do that?

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This particular part is MDAPT which is blending the dithering, so to use it set the mdapt parameter to higher than 0

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image

Mega Bezel is updated to V 0.9.018 2021-06-19

Changes:

  • Updated to latest Guest-DrVenom-Advanced
    • Smart Edges now works in Tate Mode (although it needs more work to work with presets with the scalefx upscale in it)
    • Negative Glow adds glow with mask (This is something Guest added)
    • Fix interlacing for vertical, so Interlace Mode 4 now looks the same as when in horizontal
  • Added Rolling Fake Scanlines & Controls for specifying fake scanline size
  • Nesguy TVL presets in Experimental

Experimental New-Pixie-Look Smoothed with Rolling Scanlines

Nesguy TVL 270

Nesguy TVL 360

Nesguy TVL 540

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That rolling scanline preset looks great! I noticed one problem though. There seems to be an issue with dark colors. They become bright and it doesn’t look right. I noticed it in Dark Cloud whenever the screen went black.

If this is intentional, what setting can I use to adjust this? Thanks.

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Hmm, can you post a screenshot? With and without the shader?

I found the setting. It’s under AFTERGLOW. It’s called brighten black. Setting it to 0 seems to fix it. For the example I used a spot in Mega Man X4. The first picture is this the new rolling shader. The other one is the advanced guest Dr Vemon shader.

You can tell in the area right behind Zero, It’s way too bright with the new shader.

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Ah yeah I see what is wrong, basically there isn’t any gradual tapering off of what colors are affected by the brighten black. What is happening is the darkest color is brightened, but the colors around it are untouched.

This is something I have on my list to try to address so it can be used without a harsh transition.

Only allowed one image per post.

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I also noticed something strange with Silent Hill. It doesn’t seem to matter which of your shaders I use but at the title screen and item menu, the aspect ratio changes and the screen changes size. This also messes up the bezel. There’s normally a PlayStation bezel like in that mega man x 4 picture I sent.

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Thanks for the snapshot, what is happening here is that in these games the resolution sometimes changes between screens.

The Mega Bezel is guessing at the resolution of the current screen and guessing wrong.

Can you turn on the resolution on screen debug and take a screenshot so we can see what the core resolution is at this time? It’s the second parameter in the list.

Thanks for the response, but I figured it out. I changed the screen orientation to horizontal instead of auto. The resolution is 320x480 when it happens.

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I just tried the GTU parameter, and it does wonders on games like Donkey Kong Country, here are two screenshots, first one is GTU OFF, the other is GTU ON :

Notice how it smoothes the edges of the ropes in the foreground. :smiley:

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@passballtotucker Apart from the “brighten black” issue, your screenshot looks amazing, would you mind sharing your settings please ? :smiley:

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Made a ‘Scott the Woz’ like preset, saw it on the video and wanted to have a go at making my own.

@HyperspaceMadness is there a way to specify the background image through the simple preset? Right now I just edited the Guest-Dr-Venom base preset to change the image, but I imagine there is an easier way.

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