A new version of the shader is up, with the shadow adjustments @Duimon suggested! I can’t rember if I said before but there is one parameter for strength of the vignette and one for strength of the frame’s shadow
Quick Example
Also just a note, the presets haven’t changed in structure, but all the parameters starting with hmss_ are renamed hmbz_ so if you run a search and replace things might still load 

Every parameter I add I need to re-jig something else to remove another parameter 



No matter the size of the bezel image (I changed it to 1920 x 1080 just to see) part of the image is always off screen (integer scaling probably). Again, I only need to do it once and reuse it for the vast majority of cores)
If, like you have the habit of doing, you make it adjustable then I think the community would appreciate the addition.




