Mega Bezel is updated to V 0.9.107 2022-04-17 Rev 1
Changes:
- Added Sony Megatron from @MajorPainTheCactus
- SDR Presets only for now
- Located
shaders_slang\bezel\Mega_Bezel\Presets\Base_CRT_Presets\Sony-Megatron\STD
- Fixed Decal Image Split-Scale Mode
- Fixed GDV-MINI 4K mask bug which appeared 3/4 across the screen
- Improved 2D Cylinder
- Added tube diffuse scale_x which should help with cylindrical tube
- Updated Community Presets:
- Sonkun
- Nesguy
- Cyberlab
- BendBombBoom
- Sharp Pixels preset updated SharpPixels__STD.slangp
- Now using the AB Compare so it is really very sharp square Pixels
HERE ARE THE LINKS!
INSTALLATION INSTRUCTIONS
-
You MUST use Retroarch Version 1.9.8 or Later (It will fail to load on earlier versions)
- If you have previous versions of the Mega Bezel installed:
- Delete the old Mega Bezel stuff from shaders/shaders_slang/bezel
- Inside the .zip is a bezel folder, copy the bezel folder into your Retroarch/shaders/shaders_slang folder
- The final path to the Mega bezel should be
Retroarch/shaders/shaders_slang/bezel/Mega_Bezel
- The final path to the Mega bezel should be
- Set video driver to Vulcan
- It will run in GLCore but seems faster in Vulcan
- Some users have run it successfully in D3D11 but with a very slow load time
- Restart after changing the video driver
- Open the Settings Menu and Set:
-
Video / Scaling / Aspect Ratio to Full
- This will match your monitor aspect aspect ratio
- Video / Scaling / Integer Scale to OFF
- Video / Output / Video Rotation to Normal
- User Interface / Show Advanced Settings to ON
- Core / Allow Rotation to OFF – Important for FB Neo
- Do this Before loading content
-
Video / Scaling / Aspect Ratio to Full
-
Load a preset in the shaders menu, Mega Bezel shader presets are found in:
- shaders/shaders_slang/bezel/Mega_Bezel/Presets
- When you save a preset make sure you have the Simple Presets feature set to ON
- This will save a preset with a reference to the preset you loaded plus whatever parameter changes you made
- This will keep your presets loading properly when the shader updates in the future
- If you have previous versions of the Mega Bezel installed:
Sharp Pixels