I don’t think we can do anything about this, since it’s coming out of the emulation. I wonder if there any core settings that might help. It’s possible specific upscaling multiples might be better, E.G. 2 or 4 might work better than 3x, but maybe not.
One thing which might help is to use a big upscale, then downscale to like 1280 in width. This might blur the small gaps a bit (I have a suspicion that they are 1px wide coming out of the core due to a rounding error.
The problem is that when I make snapshots from the PC, and then watch them in my mobile phone 1080p Screen, I have to make zoom to the photo, so the vertical Black lines goes away, maybe I’m wrong, or at least should I zoom crop to a level?. My crt crops quite a bit so I don’t know…
So I think you are confusing the NTSC Horizontal Sharpness to the Guest Advanced Horizontal Sharpness, they are now two separate parameters, the Guest Advanced Horizontal sharpness has a max of 15, and the NTSC one has a max around 1.
The NTSC section which was there before and it’s effects haven’t changed
No, it’s really optional, it will cause the mask to get bigger if the tube gets sufficiently large. It’s off by default, so the mask matches the size of pixels on the display
I’m pretty sure I’m not confusing them. I guess I need to post some screenshots or video clips of me actually increasing and decreasing the parameters in order to better illustrate what I’m experiencing.
I know that the max value is 15 for Guest Advanced Horizontal Filtering and by default it seems to be set at 15 as well, however I was able to get it even sharper using a setting of between 1.10 and 1.20 which is much closer to how I’d like it to look.
If I go down to 1 and below things begin to look really strange unlike anything I would have normally seen in the Shader. I think this also happens in V1.7.0 (I think) using the NTSC Filtering settings but that’s another story.
I’m also aware that the NTSC Horizontal Filter settings seem Sharpest at 1.0 but it’s default is actually 1.50 while it’s maximum range is a bit higher than that at 8.00. I’ll post it after I check it but at the highest value available in the Shader parameters it actually looks a bit blurry. So 1.40 is actually sharper than 1.50, 1.30 is sharper than 1.40 and so on until 1.00. I found this strange at first but I just adapted. This is how it worked in v1.7.0 for me. So far it doesn’t seem to be functioning (in any of the later shader versions) as it used to (for me). I’m not really seeing any changes on screen when I change the values.
So be on the lookout for some proper, more detailed reports on these possible issues. At least I’ve been able to get the sharpness sharper but the way I got there seems like there’s something amiss.
I held off on this just due to time constraints and just in case it was something in my preset that was contributing to it, (even though it shouldn’t be if everything is working correctly and was working correctly using the same preset with previous versions of the shader).
That’s why I asked if you could double check on your side in the interim.
If you want to know if anything is correct or not then you should compare the STD_GDV-NTSC preset to guest’s NTSC preset, keeping in mind that the horizontal filtering settings on guest’s NTSC preset correspond to the NTSC horizontal filtering parameters in the STD_GDV-NTSC preset.
Updated my RetroArch build. Tried loading some of the shaders I was able to before and getting crashes. Not posting for immediate resolution, just a heads up to the team. Appreciate the continued work/support
Hello, can anyone help me solve my problem? When I try to emulate SNES and apply these very cool shaders, my image is very badly distorted as you can see on screenshot. (look at my ball, it’s not even rounded, LOL). I’d rather like to see picture without this deformation. Is there a way to do this?
Hello HyperspaceMadness and to all the community. I needed some help please: to improve the performance of the DREZ presets you mentioned in the package update, for performance reasons, I need to remove or disable the reflection on the screen, which parameters should I adjust? Thank you very much for helping.
If you are using the ntsc variant you should not use the horizontal sharpness stuff in the regular guest settings and instead use the parameters in ‘[ NTSC FILTERING OPTIONS ]:’
And if you want to point out something which is incorrect the only thing to measure against is the Guest.R’s standalone Guest Advanced NTSC.
To do this you need to start fresh with a base STD preset with no other changes except in the [ NTSC FILTERING OPTIONS ]: and compare to the same changes in the standalone guest ntsc. You will also need set the aspect ratio to full and turn off curvature in the STD preset to have the image scaled the same so a direct comparison can be made.