Yeah I think you would be in excellent shape with that level of GPU, especially at 1080p.
Good luck with the new purchase!
Yeah I think you would be in excellent shape with that level of GPU, especially at 1080p.
Good luck with the new purchase!
Perfect, thank you very much for your precious help.
I run an i9-4060 at 4K and it can run any core with the advanced presets, so have no fear.
Thank you very much for your feedback.
Just be aware that in the near future you are going to start to get that 4K monitor lust.
In reality I already feel this craving, but I’m also lucky to be able to afford a new PC at the moment, so I think I’ll squeeze out the 1980 well before moving on to something superior, also because the PC in question costs 1200 euros, for me it’s a good amount, looking for 4k now would mean spending much more. Furthermore, I have a strong need for portability since I will soon be abroad for work, and therefore with laptops the prices are always higher than with desktop computers.
I’m just joking with you… but I walked down this path not too long ago. Upgraded PC… few weeks later thinking about how I could run a 4K monitor… well, you can see where it’s going.
The nice thing about emulating retro games is most of them look great in 1080.
You made me think and think out loud, and for this I thank you. But given that I have a family and a mortgage takes away almost all the purchasing power on the gaming side, I already feel lucky to be able to change computers in this historical moment, hoping for a better future for myself and for everyone. In terms of pure emulation 4K is the “Holy Grall” resolution but using this resolution still costs too much in terms of hardware and resources.
Hello,
Is there a 16:9 one with minimalistic reflective bezels? Trying to acquire as much screen estate as possible with the WS patched games.
Thanks
Good evening everyone, considering that the Vulkan drivers are extremely capricious, generating stuttering problems, would it be possible to optimize MegaBezel with Direct 3D 11? Starting a game under d3d11 is slow even if the game works perfectly. Can the opening be optimized in some way?
What are these Vulkan stuttering problems? I don’t have these.
I hope everyone is well.
I am still tinkering and I wonder if anyone can answer these questions please? I have noticed with some shaders that the ‘characters’ can appear more prominent against the ‘background’. (as per second screenshot). Does that mean that the background and the character can be tweaked separately? If that is the case, which sections of the parameters do I need to be looking at?
Shaders work on the whole final image, they have no informations about what is what, not even layers, just a grid of colors.
I guess that if you notice that a character “pops out” from the background, probably it is just a matter of color tones/gamma/levels.
Which in turn could be a lucky combination or maybe it is on purpose, in the sense that the artist intended the final content to appear just like the shader is rendering it; and it that case hats off to the preset/shader creator!
In the first screenshot, blacks and dark greys are crushed (whites are over saturated too, too much contrast); as a consequence, anything under a certain luminosity level to just falls into the void, like the character leg; so probably it is not that the second screenshot has a “more prominent” character - it is the first one that blends its leg with the background.
In short, preset from the second screenshot retains shadows and gradients and so image depth. The first one flattens almost everything.
Thank you. To be honest, the pictures I chose weren’t the best examples to compare but onscreen the character appears to have the same contrast/saturation in both and I had wondered if the image was made of several adjustable layers.
This is where I first noticed the effect (one of Cybers I believe) and onscreen the layering effect looks almost 3d.That looks good, I heard Seeeeegaaaaaa! in my head.
This thread says their issue was resolved three or four years ago. I’m running an nvidia card, and not having any problems, but I can’t comment on your Radeon drivers.
Hi, I use an AMD card and everytime I update drivers I have to reboot the pc to stop the stuttering.
The other day I had the same problem but I didn’t update the drivers so it was something else… and the culprit was that I had video_hdr_enable = “true”
in my retroarch.cfg file. Last thing I did was play at my hdr-capable tv and forgot to turn hdr off afterwards. Changing “true” to “false” made all good again. Hope this helps you.
I think this is a different problem, I tried with retroarch 1.13 and the problem doesn’t exist. So it’s not a problem with the AMD drivers, but it’s a problem with Retroarch which from a certain version onwards, with the AMD drivers (I use the 560 RX) gives rise to this problem.
Off topic a bit, but had anyone else tried Intel Arc GPUs with Mega Bezel? Just got an Arc a770 16GB and it can barely run Mega Bezel on potato settings. My 3060 runs like a champ on the most demanding settings. Any suggestions?
P.S. I’m willing to try to help be a guinea pig to get Mega Bezel running on Intel Cards, I love this project