@MrBlastman
Is Heroes of Might and Magic I
@Duimon
How wonderful my friend, I will test these parameters in Sid Meier’s Railroad Tycoon II which can only be run at 1024x768
@HyperspaceMadness
True my friend, PhillsComputerLab has a very interesting video where he addresses this subject, there we have very comments from visitors about the use of monitors with higher resolutions like 4K for example, which offer more fidelity in the reproduction of these filters. Like this one from user MikkoRantalainen…
Emulating CRT monitor details up to shadow mask details indeed requires insanely high resolutions. That’s because there were up to 8 shadow mask holes per pixel and each hole is one of R, G or B. If you want to render that correctly, you need high enough resolution to render that many images of R, G or B holes. And if you want to render the shape of the hole, that would require even high resolution. (Older CRT monitors used round holes but triniton displays used rectangular slots.)
@ROBMARK85
Hello my friend, I’m happy that you’re reliving your past and being able to enjoy the PC games that are part of your life, it’s an incredible feeling to relive those memories, isn’t it ^.^
PS: Did you see that Ubisoft recently announced a new HoMM? It seems like they intend to go back to the roots and build on the titles I, II and III that made the franchise the success it is ^.^ maybe after seeing the success of Songs of the Conquest on Steam
I see that you are trying to find the best Shader configuration parameter, right? Here are some cool articles that can help you in “side by side” comparisons so you can find the desired fidelity
Below we have a very interesting article about some technical details regarding the Resolution of old PC/DOS Games…
https://www.dosdays.co.uk/topics/dos_game_resolutions.php
Back in the days of CRT/Analog Monitors where there was basically no native Resolution, all this randomness of Resolutions didn’t really matter… After many frustrations, for me the simplest way to solve the problems is in this case replicating the same experience from the past, that is, being as precise as possible in the way of running the legacy Software, running the Game within the capabilities of the Hardware of the time ^.^ that was the way I found to speed everything up xD
A very interesting example to analyze is DosBOX-Staging, which brings a very interesting FORK of the Original. It comes full of Shaders and Features like Synthesizer Emulation that everyone loves, which make Games visually very cool and even more so in the Audio part… Below we can get an idea of this wonderful work, using several examples and classics from the PC’s past…
Heroes of Might and Magic — 640×480 SVGA
Death Gate — 640×480 SVGA
Dark Seed — 640×350 VGA
The Legend of Kyrandia — 320×200 VGA
Indiana Jones and the Fate of Atlantis — 320×200 VGA
Ultima VI — 320×200 VGA
Space Quest III — 320×200 EGA
Spellcasting 201 — 640×350 EGA
The Secret of Monkey Island — 320×200 EGA
Targhan — 320×200 CGA
Gods — 320×200 VGA Arcade (15 kHz)
Elvira — 320×200 VGA
There on the website you can find more demonstrations and details of this magnificent work…
https://www.dosbox-staging.org/
Here is a video from PhillsComputerLab demonstrating and addressing this older CRT monitors, and how filters/shaders that can be use, such awesome MegaBezel HSM to improve the visuals on modern LCD monitors.
https://www.youtube.com/watch?v=zEqinYQ0RtI
Even as mentioned by @HyperMadness and @Duimon, the use of Monitors with higher Resolutions such as 4K for example, seems to have greater visual gain in the reproduction of these Filters.
One of the aspects I really like about Duimon Presets is that with the native resolution adjustment in Core, you can get very good fidelity, basically just activate the Shader and enjoy the games ^.^