You can get some hdmi to vga adaptors. But you’ll never get a true resolution with them.
Ideally, you need a card with an analog output like VGA or DVI-A
You can get some hdmi to vga adaptors. But you’ll never get a true resolution with them.
Ideally, you need a card with an analog output like VGA or DVI-A
It should work if you get something like the Ultimate Scart Adapter from Arcadeforge and then use a HDMI to VGA converter in addition to it. Also, it’s recommended to use Linux with Non-AMD cards.
Thanks for your answers. I will try to hook my PVM. But, please confirm there is not any chance I damage it by sending by mistake a 1080P signal whereas it can only support 15 KHZ signal (240P) ? Thanks
PVMs will simply not sync to the incompatible signal. It won’t damage them. Perhaps if you left it running the out-of-sync signal for a very long time (like hours/days), but even then I kinda doubt it.
Hello, I switched over to the new version but have some overscan issues now that i can’t resolve via service menu?
When I try to fix the horizontal overscan via service menu, the picture gets cut off instead of “squished”…hope you can understand what I mean…I tried native and 2560 super resolutions.
I’m using Win7, CRTEmuDriver, UMSA, Consumer CRT from Philips
:edit:
Dolphin also has messed up geometry and too little overscan now. ;/ If i try to fix this via service menu for dolphin, SNES gets totally fucked up.
You need to try different monitor profiles or create custom a crt range. You can find this info in the guide.
Also see here for the Swithres.ini guide
Thanks for the links. Was using the arcade_15 standard profile for years and never had any problems with it…so kinda shocked that things are so fucked up now.
Regarding switchres.ini…whats the right location for windows? It doesnt say for windows in the guide.
I took some pictures to showcase my problem…for some reason PS1 games show proper overscan (fits perfectly as with 1.9.4) as before, so not sure if it really is a timing problem…
BSNES RA 1.9.4 - as you can see when i decrease Horizontal Overscan via service menu, the picture is not Cut
BSNES RA 1.9.5 - same screen/same settings and picture gets cut instead of “squished”
I tried fixing this with horizontal porch values but it is still just cut off if i move it towards the left
Dolphin RA 1.9.4. - perfectly fitting picture
Dolphin RA 1.9.5. - same screen/settings and overscan/geometry is messed up
also: PCSX2 has the same problem as shown for SNES above (cut-off picture right side)…why is it all over the place and why is PS1 working like before?
I’d like to know where to place it, and a working swtichres.ini if possible. I have a Sony Consumer CRT, and I have the same issue with horizontal overscan
Yeah, was asking the same question, so cant really help you here. In theory the new ResSwitch is fricking awesome, but if I have to chose between a properly scaled image and 60.099Hz instead of 60Hz, i would take the properly scaled image.
Both would be obviously “endgame”…
Some people over on the RA subreddit cant even use ResSwitch at all anymore, after upgrading to 1.9.5.
The info on where it looks for the switchres.ini can be found in the doc alphanu linked.
Can you guys coma and share this info in the GroovyArcade discord please. Centering and porch adjustments aren’t available in RA ATM. You need to create a CRT range for that. At least for now
Hey, is that the reason why changing H-Porches in the switchres.ini is getting ignored?
Whatever i change there, does not get applied it seems. (Switchres.ini works tho, as tested by activating/deactivating the v_shift_correct setting)
Would you share your switch.ini? I have no idea on what values it must contain. It must be placed on retroarch folder right?
they updated the doc…just download it and save it in a switchres.ini you created…its listed under “advanced settings”
but as i mentioned, when i change porch values they get ignored anyway.
They would only be ignored if you have not installed dynamic modes. Also you need to choose custom for the monitor profile if you ser a customer CRT Range.
The line above this in the ini should be monitor. This must be set to custom for the custom crt_range to be used. Also in RA you need to get CRT SwitchRes to INI have you done this?
Have you installed new resolutions with VMMaker, since this update? The new method won’t work with the old installed modes as they would have had to be static modes. Static modes can not be modified on-the-fly.
It’s a genius. Thanks for so much work.
I am testing on Ubuntu with an intel (HD Graphics 4000). on a CRT Monitor. Works great with gl, glcore and vulkan, only some minor glitches …
By selecting the 15 KHz option, the monitor is “Out of Limit” 32 KHz, Standard turns off the monitor and there is no way to recover it. 32KHz, 120Hz works properly
It has happened to me, few times when closing RA the resolution remains small, the desktop does not recover its resolution.
Sometimes when loading the game for the first time, it looks squashed. When loading Snes games, it. If the game is closed and started again, it works fine.
When activating the option “Use high resolution menu” you can see the menu well, but when you start the game and activate the menu, it looks bad, it cannot be used.
Hi @Alphanu,
I’m sorry to crosspost my issue here but i fear it has been lost in the limb of the forum now and discussions on the subject rather seem to take place here.
Here is my issue: https://forums.libretro.com/t/mme-sr2-ra-15khz-without-window-manager-bare-x-server-using-xinit/33761
Do you have a clue ?
Also, again, thank you for this great hard work. My setup is working now (except for the issue above but this is more of an optimization than anything else) so i would be happy to beta test your work if it could help.