Mortal Kombat 3 (USA) crashes with BlastEm core

RetroArch crashes after loading Mortal Kombat 3 (USA) with BlastEm core. Rom works fine with Genesis Plus GX core. Actual BlastEm emulator has no issues running this rom either.

Works fine for me with the latest Win64 core off the buildbot:

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Can you please give me a link to the latest core? I tried nightly build yesterday with no luck, maybe I picked up wrong binary.

http://buildbot.libretro.com/nightly/windows/x86_64/latest/blastem_libretro.dll.zip

Just tried this one, crashes instantly after I load the rom. Maybe we I have a different one?

Name: Mortal Kombat 3 (USA).md MD5: 4cca5c00ad312409791123258967d216 SHA256: d43f5fced516838836487b58603e30b0f8d3b1f30d923e20706d7c6bffa7c18b

Scanned it in ROMVault with the latest No-Intro dat and mine looks like it matches up:

Finally discovered what was causing the crash. I have auto save/load enabled and it seems like auto save was corrupted. I didn’t have other cores for MegaDrive installed at that time so it couldn’t be the case. Anyway, attempt to load a save created with other core makes BlastEm core crash too.