Multiple .png borders at once?

So im trying to load 2 png images at the same time with the Overlay Preset function.

This is to allow me to use some GCE Vectrex game overlays with a seperate border.

I can only get it to load the overlay not the border

this is my .cfg text

overlays = 2

overlay0_overlay = Vectrex_Berzerk.png overlay1_overlay = Vectrex_Bezel.png overlay1_name = “Bezel”

overlay0_full_screen = false overlay0_rect = “0.0,0.0,1.0,1.0” overlay1_full_screen = true

overlay0_descs = 0 overlay1_descs = 0

Is this possible?

So looking at other threads this probably isn’t possible. Unless there is a way to make the overlay card a button image that fills the whole game viewport. But I think this may be difficult as all the overlay cards are slightly different size pixels.

I now think the way to sort this is to use the image border shader to display my border image and then use the normal overlay feature for the Vectrex game overlay card.

Pointers would be welcome as I have know clue how to set this up

shader plus overlay works. The other option is to combine them in photoshop/gimp/whatever.

Just got to figure out what’s the lesser of to evils! I tried testing it out on my 1356 or whatever res it is laptop but didn’t look right even for testing.

What’s the process for setting the shader to call a different image and setting that image to display at correct size of different From the default red border

You’ll have to make a new border that matches your ~720p screen and then modify the cgp to point to the new pics (both the border texture and the actual image). there are also some parameters that you’ll need to modify in the preset through trial and error. Just compare the existing 1080p one with the 1440p to see how it works.