Mupen64 and GlideN64

Have installed Glupen from your nightly updates, and so far have to say it is working very well indeed! Thank you for the update. :slight_smile: It’s not perfect, there’s obviously work to be done outside of the main big titles, but otherwise I am pleased to have it. Very pleased to discover it runs much better than Mupen FZ from the Play store, which although has a great dev dealing with it, doesn’t run very well at all on my device.

I am duty bound however, (and I know this will annoy the devs!) to point out that the Mupen core is still not working despite several updates over recent weeks. Still black screen only. I would very much love to see this core working again in Retroarch. Is this likely, or is it proving too problematic on Android? Many thanks.

I notice 0 lag using this on my shieldtv. Like I say I was awful lag on mupen64 FZ edition and noticeable lag but less using Mupen64 AE using the latest version from Paulscode. None of that exists on Glupen64. The only thing I was noticing were some graphics glitches but once I turned on framebuffer emulation its been working slick ever since. I have noticed 0 controller lag like others have reported and I’m pretty sensitive to those types of things.

Ah, at least it’s not just me then! I have a MOJO (with a custom ROM), which I suppose is similar to your Shield, and I get awful lag no matter what settings I choose for emulation. I did contact the dev, who was excellent and we tried some things, but ultimately he said it was simply my device at fault and that was that. He got me to change some settings but I was trying to explain whatever the issue is, it’s common across all the settings inclusively. Only switching the audio plugin made the lag less bad, but it was still unplayable.

Mupen AE edition is not bad, and Retroarch has been the very best, so why Mupen FZ edition should be so poor I don’t know.

After some updates of RetroArch and GLupeN64 I haven’t seen any performance dips of any kind at all, so excellent N64 experience with smooth framerates!

I may not be able to use ParaLLEl, but GLupeN64 is a good enough core/emu that I finally can bury Project64 permanently and never look back for anything else.

I strongly recommend GLupeN64 to anyone, and if you use mupen64plus-libretro today and want to try it out the .srm saves are compatible to some extent meaning there are some titles that cause trouble (the save won’t load) To make all save .srm files compatible, make a savestate in mupen64plus-libretro, load it in GLupeN64 and save ingame.

For some reason this actually works.

[QUOTE=SigmaVirus;47470]…if you use mupen64plus-libretro today and want to try it out the .srm saves are compatible to some extent meaning there are some titles that cause trouble (the save won’t load) To make all save .srm files compatible, make a savestate in mupen64plus-libretro, load it in GLupeN64 and save ingame.

For some reason this actually works.[/QUOTE]

Yes I can confirm this works. Rescued my Ocarina save this way. :slight_smile:

Is the Mupen core working for you (or anyone here)? I’m still downloading all the recent updates but still getting a black screen only.

Working fine here. Try killing mupen64 lines in your Retroarch/retroarch-core-options.cfg.

There was some mupen/glide.ini too before in Retroarch/System that could cause problems, but there are not used anymore I think. Kill those too if you see them just in case.

Thank you very much for replying. :slight_smile:

I did as you said and deleted references to Mupen in the core-option.cfg, but it made no difference. I didn’t think it would tbh as I recently reflashed my device and reinstalled and set up Retroarch from scratch, so it should have been all fresh. Could not find glide.ini anywhere, even with root access.

It’s very odd. On starting Mupen there’s an audible click, as if the speakers are opening, but then nothing. No video, no sound, just a black screen. Do you possibly have any other suggestions?

Try to launch it without a shader, or try with stock.cg and then with shaders_glsl/stock.glsl.

Or get a log:

To get a log, run from a command line: retroarch_debug.exe --menu --verbose --log-file log.txt then, take the contents of that file and put it somewhere like pastebin.com and then post the link here.

Apologies for confusion, this is on Android. I do have a terminal emulator installed, so if there are any equivalent commands I can run that may be useful please let me know.

But I also note that neither Mupen or Glupen run on my old Nexus 7 tablet. Same thing, black screen.

Sorry I don’t know about the android version.

I think it’s a known issue, there are some reports about it on github.