I would like to ask, which version of Glide does the Mupen core use? Are any fixes from GlideN64 implemented?
There are many fixes in GlideN64 that fix a few games, one of the major ones was Beetle Adventure Racing. Using PJ64 and GlideN64, the graphics are almost perfect even in HLE mode. They fixed several things like the reflections on the car, the menu transitions and the fog effects in the second track.
However, i have yet to see these fixes in the Mupen Core. The game looks pretty glithcy like it did years ago. So does it use an outdated version? These fixes are pretty old already, they were introduced more than a year ago, most likely more. Unfortunately, ParaLLEl also shows some very weird glitches in various parts that make the game look unplayable.
So, is there any chance we see the newer GlideN64 used by the core?