hy guys, I was thinking of making a thread where we can post our issues with the ios port of this wonderful core. Being able to play n64 games on the go has a been a long-time dream for me and mupen64plus does a great job at making that dream become reality.
In order to collect substation info, we should try to add as much relevant information as possible. I will try to collect them all here in a ordered fashion (ordered by games) in the first post.
I think it would be good to include:
(The colorcoding of the Gamename should help indicate how playable the game is, however that may vary across diffrent devices) Not playable playable Full speed, mostly glitch free emulation Perfect Emulation
Game Retroarch Version: Core Version: Ios Version and Device:
Use this as a template for your own posts. Ill try to set one up as an example after Darnassus
post.
Mario 64 Retroarch Version: 1.0.0.2 Core Version: From stable 1.0.0.2 Package / 03.08.2015 Ios Version and Device: iPad Mini non Retina 16GB, iOS 8.4 TaiG
Resolved in 05.2015 and later Revision: -Textures and Shadows flicker (Glide64) Known Issues: -No shadows and random crash after some time (gln64) (1.0.0.2) -Completely unusable gln64 in 05.2015 and later revisions (Geometry is not displayed at all) -Can`t see (alpha?) transitions between doors/ see where you aim with the cannon; black/white frame is displayed instead (Glide 64, 1.0.0.2 and latest Version) <—Game breaking bug
See: http://libretro.com/forums/showthread.php?t=3563&p=26469&viewfull=1#post26469
Zelda OoT Retroarch Version: 1.0.0.2 Core Version:? Ios Version and Device: iPhone 5s, iOS 8.4 TaiG
Known issues: -Pause Menu is scrambled. -ground flickers
See:http://libretro.com/forums/showthread.php?t=3563&p=26354&viewfull=1#post26354
To be continued… ;D