Hi, this is a question about the “Threaded Renderer” option that is available in the Mupen64Plus-Next core when you select GLideN64 as your RPD Plugin.
With the “Threaded Renderer” option turned off, Retroarch reports that the game runs at 30 fps. With the option turned on, Retroarch reports that the game runs at 60 fps. Note that the only games I’ve tried so far with this core are Banjo-Kazooie and Banjo-Tooie. I don’t know if it’s like this with other games. Honestly, I’m unable to tell the difference between 30 and 60 in those two games in particular.
I’m confused about the 60 fps. Is this true 60 fps? I always assumed that the only way to play N64 games at 60 fps was with rom hacks/cheats.