I’ve been having the above problem with this core for at least a year, maybe longer. I can’t get the VI/s to go above 45 fps, which gives games a judder (especially games designed for 60 fps, such as F-Zero X). This occurs using any of the 3 RDP plugins, i.e. GlideN64, Parallel, and AngryLion. This problem doesn’t occur with any of my other cores. The moment I switch back to the RA menu it jumps back up to 60fps. When I run my N64 games using Project 64 2.4 with GlideN64, they run at full 60 fps and games like F-Zero are silky smooth.
PC and Software Specs:
- AMD Ryzen 5600x CPU
- NVidia Geforce 1080Ti GPU
- 16GB 3600 Mhz RAM
- Windows 10 20H2 64-bit
- Emulator and Roms running from an SSD
- Retroarch version 1.9.3
- Mupen64Plus-Next version 2.2
I’ve tried a variety of troubleshooting:
- Played with all the core’s options (including deleting its options file and starting fresh)
- Tried various latency, synchronization and frame throttle options
- Tried disabling MSI Afterburner and RivaTuner
- Ensured that Retroarch’s video was outputting the proper 60fps refresh rate
- Tried both true fullscreen and borderless fullscreen options
- Tried disabling shaders
- Verified video drivers correctly use GL for GlideN64 and Angrylion, and correctly use Vulkan for Parallel.
Has anyone else had this problem? I’m not sure if it started when the Mupen64Plus core was replaced with the “-Next” core?
Thanks a bunch,