I will work to create cfg files based on images, if it interests you, and to check it everything is correctly configured.
Here is my Burning Force, Realistic Arcade Bezel with the @HyperspaceMadness Reflective Shader.
Can you tell me how to install this? There is a sea of comments and I can’t get how.
It was easy, thank you. Although it has not worked for me with the integrated card, then I try with a GPU. Now, where do I download the shaders you share?
Hi there, you can find the shaders here in the first post
I think now I’m more confused. In the first post there is a link to One Drive with the basic package, there is another github link with the alpha version, in none I get Virtua Racing.
I did a search and nothing of the shader appears, and there are almost two thousand comments.
@alexb3d So your after the overlay not the shader then? I to am after Virtua Racing Overlay, I Can’t find any links, links at top of this tread just links to HyperspaceMadness’s Shader thread,.The link is not up dated… Up to Orionsangel to provide the links, He’s the one sharing his overlays.
Up to Orionsangel to provide the links, He’s the one sharing his overlays.
Let’s wait then.
I have a backup here: vr.png (1920×1080) (raw.githubusercontent.com)
@Orionsangel new version of my tool: MAME/Retroarch bezel/overlays tool - RetroArch Additions / Overlays - Libretro Forums
You can batch-check overlays, it will check if the screen coordinates matches the overlay transparency.
exemple of bugged coordinates in conf:
and suggested coordinates from transparency (it can write them to the conf if you provide --autofix parameter):
@cosmo0 Thanks for the Help, But that’s an older one. I’m after new one to suit HyperspaceMadness’s Shader.
I thought I was sharing the configured shader/overlay, but it’s just exposure, I would have said it from the beginning and we save time.
@alexb3d Thanks I can work with that I’ll just cut out the bezel in GIMP… CHEERS!
Thanks I can work with that I’ll just cut out the bezel in GIMP… CHEERS!
It is cut, the png has alpha.
take it, virtual.racing.png
@alexb3d No that’s the CRT in Alpha, Bezel has to be Alpha as well for the reflective shader on the bezel
Like this virtual.racing bezel removed.png My rather crude edit hehehe
You cut it too short. The original arcade has that framework.
The Shader IS the “frame” Bezel
Here is a quick and dirty setup of the shader, Needs fine tuning. VR shader bezel with reflections.png This is my take on setting it up unless I’m doing it wrong?
I tried to look at your png but I got a message that I didn’t have access rights to view it…
Sorry should be working now