N64 cores and HDR - what's the best solution?

Does anyone know the best solution for getting HDR to work when using any of the N64 cores? I tried “prefer layered on DXGI Swapchain” under Vulkan/OpenGL present method in Nvidia control panel, but all that does is force HDR on for the application - it doesn’t make the HDR settings menu in Retroarch appear.

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I use ParaLLel RDP and ParaLLel RSP in Mupen64 Next with 4x Upscale and 1/4 Downsampling.

I just made a standalone N64 Composite preset (CyberLab Megatron miniLED 4K HDR Game BFI N64 Composite Shadow Mask Epic.slangp) that I found acceptable in my miniLED Epic preset pack. Previously, I was using NES presets for N64.

I also prefer to use Vulkan in Native mode in nVidia Control Panel. That setting seems to reset after I update my graphics drivers.

What does your N64 setup look like currently?

As a sidenote, I strongly suggest you take a look at the latest nightly as it brings several quality of life improvements especially for us who dabble in tweaking shader presets.

Though last night I was unable to combine my Mega Bezel shader presets with Video Filter Presets though.

Definitely update your Installed Cores, Core Info Files, Database, Slang Shaders and Controller Profiles as well.

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