I’ve been using Project64 and have a .SRA file I would like to import into Retroarch (.SRM). Thus far I’ve been unable to get Retroarch to recognize the save file.
Things I’ve tried:
- Rename *.SRA to *.SRM and place it in the ROM folder.
- Create a new *.SRM using Retroarch and overwrite it with the renamed *,SRA
- Import the *.SRA into a non-Retroarch copy of Mupen64plus and re-save using both the *.SRA and *.S0 (state) files
- Convert the *,SRA using the tool posted here http://www.libretro.com/forums/viewtopic.php?f=2&t=1612&p=12707&hilit=convert#p12707 (file type not recognized)
- Using a hex editor, byte swap the *.SRA (32-bit) and then pad the end of the file by copying then end of the clean *.SRM. This results in Retroarch overwriting my *.SRA with a new *.SRM
I am certain there is a way to do this, but I’m just missing the point on something. What is confusing is how Retroarch uses the Mupen64plus core, but a completely different save format.
If anyone has any experience with this, please share so we can figure it out together.
For completeness, my *.SRA can be found here: http://www.filedropper.com/thelegendofzelda
*.PJ.ZIP is here: http://www.filedropper.com/thelegendofzeldapj
All comments/suggestions welcome.