New sonkun crt guest advanced hd presets thread

Nice. Glad you got it up and running. I’m working on another update pack, not satisfied with the current one plus I noticed a few things that needs corrected. Should be available before the weekend.

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Sounds good sonkun, I’ll keep an eye. Thanks to you and @RetroCrisis ( @michaelacosta3213 over on YT). Hopefully this helps other linux users with discrepancies with their package manager of choice.

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That Donkey Kong screenshot has me excited! I love it :smiling_face_with_three_hearts:

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Appreciate it and yeah everything should be good now simply by updating the slang shaders.

@RetroCrisis my guy Retro what’s going on. I’m glad you like those pics, truth is though that I changed up the look once again, you know I’m always tweaking lol. Made a few changes coming in my next update, it’s pretty much done just still testing small stuff here and there before I zip it up and put it out. This next update is gonna be a different look from your last video so I may request a updated 2.0 type of video if you don’t mind lol.

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I’d be more than happy to put something together for you. Send me a message when you’re new release is ready. Looking forward to it

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New Version Release (02-10-2024)

Changes Made

  • Uses guest.r shader version 2024-02-10-r2

  • Tweaked a few settings in grade: changed crt brightness to 40.00, crt contrast to 30.00, saturation to 0.07, hue vs sat green to 0.05, hue vs sat blue to -0.40 (blues were overly saturated had to decrease it some).

  • Tweaked a few settings in the guest shader: defaulted the interlacing scanline effect setting, changed magic glow distribution to 1.25, horizontal/vertical glow sigma both to 0.35 (this helps “smooth” the image out a bit further), gamma correct to 1.30 (helps bring out the crt mask a bit more), changed both “bright boost pixels” to 0.70 (Shadow Mask presets only), changed base mask to 0.07.

  • Changed a few guest ntsc settings: defaulted both ntsc brightness and ntsc filtering gamma correction settings, increased fsharpen - sharpen strength to 1.50.

  • Swapped out the “megadrive rainbow” rf and composite presets that used the “mame ntsc” shader for a newer implementation that just uses the guest shader to give the megadrive rainbow effect.

Download this new pack in the first post

Couple of screenies:

Wanted to change things up a bit once again. Main difference you’ll all notice right away is the image is a bit smoother than usual, I’ve grown to like this new look and I hope you all like it as well.

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I’m pretty new to using shaders/presets outside of RetroArch itself but yours has been great for the Genesis emulator even though it got a little confusing which one to pick from the 63. I however saw you did a ScaleFX with your preset combined. Did you remove that one from the pack or am I just looking over it. And can I ask which is the preferred option for the SNES? Like I said, Genesis looks great but SNES was a little overexposed but maybe I did a setting wrong myself, still figuring It all our lol.

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Hello and welcome to the forum. Out of the 63 I’d say choose from the first 7, those are pretty much the “standards” in the pack the US ones.

Yeah I use to have a pack that included scalefx presets but I ended up removing them, maybe I’ll add them back in again in the future.

I’d say go for the composite presets or try the rgb ones as I believe the actual real hardware allowed for rgb connection.

What do you mean by overexposed?

Nice i’ll try them out soon

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@Dogway i have this problem for sometime it looks like this

but after changing this setting it is “fixed” do you know why?

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One of the largest mysteries since I started this thread has finally been “solved”, to think all because of one setting. I too am curious why that contrast settings gives you a black screen until you default it.

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yes setting it to -0.10, -0.5 stay the same

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Crazy. Guess you’ll have to stick to one of those numbers then.

I wanna know something as it got into my eye lately after trying my modifications, in your mask size, is it really intended for some vertical rows to have this like pink look?

I don’t quite understand what you mean by vertical rows. Maybe post a pic so I can see what you mean?

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vertical phosphor rows image, in order is one color normal, pink. normal, pink for some reason is not viewable under screenshots

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Is this happening on a specific preset?

in all of them for me in 1080p, it doesn’t happen when increasing mask size

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I’m not seeing these pink vertical rows on my end at 1080p. Which game is that in the pic?

Silent hill, but it happens in all games across all consoles, which size is your 1080p setup?. and it has been like that since the first preset i tested of you, i thought it was something characteristic of your preset to have this pink vertical rows, but after testing stuff with mask size idk any longer if it is a problem or something

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