I’ve never seen a real genesis through s-video myself. My inspiration comes from the two most popular shaders here which aim for accuracy which is crt-guest-advanced-ntsc and CRT-royale-ntsc-svideo so I look at them as my “televisions” lol.
But for comparison’s sake here’s a pic of guest advanced ntsc with svideo mode turned on:
Here’s my svideo preset:
The vanilla pic is definitely more blended than mines, I turned the blend levels down in sgenpt-mix from 100 to 80 so that the dithering looks a little more loose and less blended. It’s not “accurate” per say but it’s a sacrifice I’m willing to accept to have a somewhat sharper image. Same goes for my composite presets, they should look way more blurry by nature than what I’ve put out but that was also by choice to make them slightly more sharper than your average composite game image.
Another thing I noticed with sgenpt-mix is that it has this somewhat ghost trail while in motion (load up Super Mario 3 for nes, get a mushroom and simply jump up and look at Mario’s eyes to see what I mean), none of the settings I tweaked can get ride of it except by turning the Blend levels down more (which will ruin the sonic dithering waterfall effect and have it looking sharp like rgb vertical jailbars) or turning the whole sgenpt-mix shader off, so that’s another sacrifice right there if I want to keep the vertical line dithering setting in the mix. A few users here mentioned that sgenpt-mix isn’t perfect and I see some of the reasons but it still gets the job done for a few trade offs here and there