New sonkun crt guest advanced hd presets thread

the project is going quite nice

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I appreciate it guys. Maybe I should start working on aperture grille and shadow mask presets now.

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Thank you for all your hard work, @sonkun! :smiling_face_with_three_hearts: :smiling_face_with_three_hearts: (and @guest.r too!)

Can’t wait to try these shaders today.

Which are the best presets to replicate a PAL TV, RF cable connection, in your opinion?

Thanks again and keep it up, you’re doing a work of art for the whole retrogaming community!

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You’re welcome and thank you for the kind words.

If you’re talking about the pack I just posted up above so far those are just RGB types for the standard US TV that I’m working on for my next official update. I was posting up sample packs finding a new look that I want to stick with. I think I found it and now I’m working on aperture grille types and then shadow mask etc. Just going one by one as I go along this time around.

If you’re talking about the current pack available on the first page you’ll find different types labeled specifically for what you’re looking for such as “rf”, “pal”.

Thank you as well. I hope this next pack is better than the current one, I think it will be. I went back and loaded up one of my old presets and couldn’t believe how extra saturated it looked, don’t know how I put that out there lol. But yeah you should try out the sample pack above, that’s the new look I’m more or less aiming for.

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I did a test with many of your parameters I tried to create something I specify I am a novice I really don’t know anything about it

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Wow look at all that sexiness, you did an amazing job here. I like how you cranked up the glow sigma to give the overall image that hazy glowy look, good stuff man.

I’m still in the lab as well kind of stepped away a bit but I got an aperture grille preset that’s 90 percent ready to go. Also had a shadow mask preset but ended up scrapping it and started over again. Biggest issue all around is matching the brightness levels across all three masks so that one preset doesn’t look brighter or darker than the other. Also shadow mask presets changes the overall picture in color by default so im tweaking it in a way to match the other two mask presets which look identical in look/color. Hopefully I’ll be able to get a new sample pack uploaded for you to try out with all three mask types included before the weekend is over.

On another note hey @hunterk I recently downloaded a nightly RetroArch and I see it’s on the next version. What also came with it seems to be a new feature that resets my placement in the settings menu back to the top of any setting list every time I exit and re enter the menu. That became annoying fast especially when I’m tweaking shader settings going in and out the menu constantly just to have to scroll all the way back down to return to a setting I was on previously. Is there a setting to return it to how it was where my placement anywhere in the menu doesn’t change when exiting and re entering menu settings?

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Hi awesome pics. Do you think you could share your settings? Thanks Regards

Srk15372 it’s not the final version, but I’m still tweaking the shader https://www.mediafire.com/file/juzkjju72zantfa/bactino1.slangp

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Could you post an image of the game “demons crest’s” and “streets of rage” with this configuration?

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this image is the work i am currently

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Hi thank you so much I will try your preset after work. Thanks again for sharing Regards

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I think the white is a little blown out, but I can’t confirm because that could be the monitor I use for work. When I get home, I’ll take a closer look with my 4K monitor.

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thank you it will help me to improve the shader

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I could be wrong, but there are differences in white highlighting!

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I return once again bearing gifts. Yo guys, been a little busy, keep getting sidetracked and pulled away from the lab by life I guess but I still tweak when I can and this is where we are now. Finally got around to getting some aperture grille and shadow mask presets going. Let’s get right to it:

Aperture Grille:

Normal:

Warm:

Cool:

Slot Mask:

Normal:

Warm:

Cool:

Shadow Mask:

Normal:

Warm:

Cool:

For Shadow Mask I lowered the mask zoom down to -2.00, main reason was because leaving it at default 0 the the overall image and colors shifts after raising the mask size setting to 2 which is what’s need to create the Shadow mask look. My aim is to have all 3 masks look somewhat the same in overall image and colors and Shadow Mask is the only one out of the 3 where I had to do extra tweaking to “match” the other 2 masks in those areas just mentioned.

I also smoothed the image out a bit more so now it’s not as saw tooth sharp.

@bactino man you’ve been killing it with those posts up above. You’ve created something amazing and I hope you’re still tweaking.

Sample pack download:

https://www.mediafire.com/file/u7jf9c873saqvg6/sonkun-guest-advanced-new-grade-rgb-samples-9-11-2023.zip/file

This pack works strictly with guest.r’s latest shader update so please grab that first before trying out the samples.

Place presets directly into your “shaders” folder.

Also @guest.r, would it be possible to update the new updated grade shader into yours? I see dogway has done another recent update to it tweaking some things.

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I just tested very good job

yes I’m still fine-tuning when I have time on weekends :grin:

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Very, very nice, congrats.

I also appreciate how the slotmask looks cleaner then your previous presets.

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Thank you I appreciate it man. The most challenging part (kind of still is) was trying to get the Shadow Mask presets to match the other 2 presets in overall appearance, I may tweak it a bit more or just leave it as is. I planned on taking my time putting this next pack together but I may have to speed things up a bit before I end up getting pulled away again from the lab since things seem to keep popping up on me lately. If the next release isn’t another sample I’ll try to just release the whole thing the next time I post anything up.

@bactino Thank you. And yes keep on tweaking, you got something nice going on right there.

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Got ntsc composite presets done. @guest.r man I wish I knew about that new “ntsc chroma scaling/bleeding” setting sooner, that setting alone is a game changer for me. At default values colors look washed out but cranked up it brings the punch back into colors for both 2phase and 3phase.

2phase chroma scaling at default:

Chroma scaling maxed out:

Same for 3phase:

Ended up switching back to using guest advanced ntsc for my composite presets so that’s something that will be in my next release.

Try out the sample pack below:

https://www.mediafire.com/file/eu610d4pmd490q7/sonkun-guest-advanced-new-grade-ntsc-composite-samples-9-15-2023.zip/file

Place presets directly into your “shaders” folder.

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