New sonkun crt guest advanced hd presets thread

This happens everytime I choose one of your filters for a game like this man please tell me how to fix this I selected number 62 something about bonus rgb

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Hello and welcome to the forum. I’m not sure why it’s doing that but you said you said you loaded up a “bonus” preset? That must mean you’re using a old preset pack as I’ve just removed those in my latest preset pack that I just posted up today. Let’s start with you updating to my new preset pack and see what happens. Be sure to update the guest shader first before anything, I put links and instructions on how to get everything going in my first post.

works very well with the latest version of guest.r (2023-08-21-r1)

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I love it. I love how this pack came out. I kind of rushed when putting the Japanese and PAL presets together but I still like how everything came out. I hope you and everyone that uses it enjoys it.

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May I ask where do you put the .r files is it the same place as slang shaders?

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Yes. Copy the whole “sonkun” folder and drop it right into the shaders_slang folder and you should be good to go. Also make sure you update the guest.r shader as well. I don’t think his recent update has been pushed upstream yet where you could just update your slang shaders through RetroArch. I put instructions in my first post on how to manually update them.

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I did it friend and rgb really makes the colors of a game like this due to the age of my laptop vulkan makes it to where 59.99 is the most common frame rate but it doesn’t look like that

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From what I see in that pic the game screen doesn’t look flipped over anymore. So is everything working good for you now? It seems like it is.

I test several games on a few different systems and everything’s looks good!

The only thing I’ve noticed which I don’t think there’s a fix for is in some situations the mesh/checkboard doesn’t blend e.g. Mega Man 8 - left side of helmet and below/above the #2, also Street Fighter Alpha 2 in-between the character portraits

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Nice, glad you’re enjoying it.

Yeah that’s that sgenpt-mix multpass at work there. That shader is still under development which is the most likely reason. Still the best option available as of right now in my opinion.

It would be good to use the sonkun shaders as for the Duimon shaders with overlay unless this is possible but I don’t know how to handle it

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@sonkun adds some things to the Guest shader that aren’t in the Mega Bezel. So using his presets with the Mega Bezel is a no go. :frowning_face:

BTW, it is @HyperspaceMadness’ shader, just my presets. (And The “Bezel Project” overlays in the shot, so even less is mine. :grin:)

It would be possible to edit my preset and try the ADV-Smooth base preset. It may give you some options that will resemble sonkun’s work.

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That’s all about to change in the near future, I’ll just leave it at that for now :wink:

@bactino I love how that screenshot looks with that overlay, so sexy looking.

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wait are you serious?

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Shhh don’t say it too loud trying to keep it a secret lol. But yes things are being worked out behind the scenes at the moment. It’s time for me and Hyperspace to reunite so stay tuned.

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New Version Release (09-24-2023)

Changes Made

  • Tweaked a few glow settings.

Previous settings:

What it looks like now:

It might be unnoticeable but you can see a bit of the difference if you look by the heel of Samus foot or the white HUD at the top right where you can see a bit of the glow effect there. I think it makes the overall image look better, slightly brighter and smoother looking.

Grab the new pack in the first post.

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ok, i’ll pretty like to know about something, for some time for a while a had noticed that if you observe the shadow mask and the slot mask to a distance you can observe there it is like some group of lines divided in intervals in a horizontal way over at the image, i don’t know if it is visible in small monitor, but is quite noticeable in big monitors at a normal distance

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Most likely moire patterns, they appear when using curvature presets. I’ve tried many different ways to reduce (get rid of) them but the truth is that they’re there to stay. You probably won’t see it if you view that same image with the flat preset.

If it’s not moire it might be that weird scanline pattern @Cyber brought up one time, forgot what he called it but it appears after every couple scanlines. I think that happens when using non integer scaling.

hmm the pattern is still present over at flat screen type preset, i guess if you can’t remove them is something related with guest r at the end, over aperture grille such pattern does not exist at all, even if the pattern can’t be removed isn’t that much of an annoyance as at some distances such thing seems to be little or non visible, i had seen mega bezel has their own ways to apply moire pattern to my guessing it must be independant of the preset, mask or curvature

flat slot mask

aperture grille

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Yeah I had also edited my post right before you put yours. I believe it’s also because it’s not using integer scaling.