They should come out looking clean as well. I put together a quick fix for that “halo” effect by just rearranging two settings, change FSharpen - Sharpen Strength to 1.00 and FSharpen - Sharpen Contrast/Ringing to 0.25.
With that you’ll go from this:
To this:
You do lose a bit of color “popness” but I guess it’s an acceptable trade off to get rid of that effect. If that effect doesn’t bother as much then I guess raising FSharpen - Sharpen Strength to about 1.50 or somewhere between there would bring some of that color popness back. I may settle on about 1.20 or 1.30 or just leave it at 1.00 to play it safe.
Another alternative is FSharpen - Sharpen Strength at 5.00 and - Sharpen Contrast/Ringing at 0.01. I’m not sure which gives better results as far as color popness, I’d have to test it out on different games but I’ll end up using one or the other for the full release it seems.